Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
This reduces an allocation and passes one less parameter.
The calculation for the "step" when drawing a line is also optimized to remove one division, 3n multiplication steps, and n assignments. The assignments and multiplications might have been optimized out at either compile time or runtime, but now neither is needed anyway!
This reduces an allocation and passes one less parameter.
The calculation for the "step" when drawing a line is also optimized to remove one division, 3n multiplication steps, and n assignments. The assignments and multiplications might have been optimized out at either compile time or runtime, but now neither is needed anyway!