Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
Similar to particles and lines, the ApelRenderer needs to be able to draw circles in whatever rotation, radius, and amount are requested. Once the network renderer comes (separate PR coming for that), it will include a Circle instruction that encodes these parameters. This will reduce every circle call from N Particle instructions to 1 Circle instruction.
I will also have a similar change for spheres soon-ish.
Similar to particles and lines, the
ApelRenderer
needs to be able to draw circles in whatever rotation, radius, and amount are requested. Once the network renderer comes (separate PR coming for that), it will include aCircle
instruction that encodes these parameters. This will reduce every circle call from NParticle
instructions to 1Circle
instruction.I will also have a similar change for spheres soon-ish.