Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
Uses 'B' as the code, followed by the number of control points. It then proceeds to read/write the position, start, control points, end, rotation, and particle count for each Bezier curve. One instruction corresponds to one curve, so if a ParticleBezierCurve contains N curves, then NInstructions will be sent.
This also adds a mechanism by which the control points can be retrieved and properly scopes the start and end points within the specialized BezierCurve objects to be protected.
Uses 'B' as the code, followed by the number of control points. It then proceeds to read/write the position, start, control points, end, rotation, and particle count for each Bezier curve. One instruction corresponds to one curve, so if a
ParticleBezierCurve
containsN
curves, thenN
Instructions
will be sent.This also adds a mechanism by which the control points can be retrieved and properly scopes the
start
andend
points within the specializedBezierCurve
objects to beprotected
.