Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
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Documentation pass (mostly) on particle objects #26
There are a few tweaks to ensure correctness around defensive copies, simplifying the cuboid width/height/depth logic and vertex order, and other similar fixes.
There are a few tweaks to ensure correctness around defensive copies, simplifying the cuboid width/height/depth logic and vertex order, and other similar fixes.