Apel is a library that brings particle animations to the table with flexible behaviour and a clean developer interface. It promises also lots of predefined shapes & paths to help the developer on their particle scene
ParticleBezierCurve can use either a single curve or multiple curves. This leads to overriding variables internally and a confusing API. Since an object exists to combine multiple objects (ParticleCombiner), make use of it and point users to it to compose multiple Bézier curves. This may result in some factory helper methods.
ParticleBezierCurve
can use either a single curve or multiple curves. This leads to overriding variables internally and a confusing API. Since an object exists to combine multiple objects (ParticleCombiner
), make use of it and point users to it to compose multiple Bézier curves. This may result in some factory helper methods.