Open Raijinili opened 6 years ago
@Glain, can we consider this closed by... I can't find the commit.
Up to you. The simple version of this that I put in for .493 obviously doesn't have all the features listed here, but nonetheless gives a display of stats per job and level that I think is pretty simple to use?
When changing values, such as stat growth, stat multiplier, item stats, and skill values, you'd be able to open a pop-up that shows a preview for how the changes affect stats and damage.
I imagine it would lead to higher-quality patches if patch-makers had the convenience of damage and stat calculation.
Features:
After these selections, there will be a table that shows the stats/damage at each level. It will try to equip the best allowed gear available at those levels.
It should allow at least two previews, so that you can compare two units, or the damage of one with the HP of another. Ideally, you'd be able to make as many preview windows as you want, clone them, give them names, and save them.
It should also allow graphing several previews at once, for visual comparison.
This is a huge feature, and I don't expect someone else to work on it. I don't plan to use the feature myself. However, I'm a math curmudgeon, and it bothers me to think that patchers find it too inconvenient (or don't know how) to check the numerical effect of their changes.
I don't expect difficulty in calculating the values. I'd run into difficulty implementing the interface.
I suppose I should start writing out the calculation code. Maybe as IronPython scripts? But then I'd want to complete #2 first, to ease the interfacing.