A small game about how hard it is all the time.
This game was created for the Experimental Gameplay Project July 2011 challenge: DISINTEGRATE.
However, it is not an official submission because we took the whole month (not 7 days) to make the game and there were two of us working on it. But the theme was interesting and who needs a reason to make games?
Our goals were to:
Create a very small, simple game, in a small amount of time for the Experimental gameplay competition.
Hint at a deeper idea underlying the simple gameplay and art.
Have at least one fun mechanic that encourages some amount of replay beyond a single attempt.
Have at least 5 levels created.
Art: Paul Bredenberg
Programming: Jay Roberts
Font: Gamegirl Classic
Music: Earth Crisis 2011 by JAM
Uses the excellent LÖVE framework.
Uses kikito's elegant Middleclass
Uses vrld's can't live without it HUMP Library