Plugins allows you to customize your games like never before!
While we make every effort to deliver high quality products, we do not guarantee that our products are free from defects. Our software is provided as is and you use the software at your own risk.
/data/GoldHEN/plugins/
./data/GoldHEN/plugins.ini
.
default
.; Load plugins for any title
[default]
/data/GoldHEN/plugins/game_patch.prx
; Load plugins only for Playroom
[CUSA00001]
/data/GoldHEN/plugins/afr.prx
/data/GoldHEN/plugins/no_share_watermark.prx
Plugin filename: afr.prx
Author(s):
Redirect file calls to /data/
Plugin filename: button_swap.prx
Author(s):
Swap X and O around on Asia Region console.
Plugin filename: force_1080p_display.prx
Author(s):
Reports to the app that it is connected to a 1080p display.
Plugin filename: force_30_fps.prx
Author(s):
Force any game to run at 30 FPS.
Plugin filename: fliprate_remover.prx
Author(s):
Removes framerate limit for games using system function sceVideoOutSetFlipRate
.
Plugin filename: frame_logger.prx
Author(s):
L3 + L1 + Triangle
to start capturing data.L3 + R3 + L1 + R1 + Square
to stop plugin./data/frame_logger/
.Plugin filename: gamepad_helper.prx
Author(s):
Config File in /data/GoldHEN/gamepad.ini
.
; Load gamepad config for any title
[default]
enableDeadZone=1
DeadZoneLeft=13
DeadZoneRight=13
enableCustomTouchPad=1
TOUCH_L2=BUTTON_L3
TOUCH_R2=BUTTON_TOUCH_PAD
; Load gamepad config for Playroom
[CUSA00001]
enableCustomButton=1
BUTTON_L3=BUTTON_CROSS
VirationIntensity=medium
value: 0,1
value: 0~128
value: 0~128
value: 0,1
TOUCH_L1
TOUCH_R1
TOUCH_L2
TOUCH_R2
L1 | R1 | |
---|---|---|
L2 | R2 |
value: 0,1
BUTTON_OPTIONS
BUTTON_UP
BUTTON_RIGHT
BUTTON_DOWN
BUTTON_LEFT
BUTTON_L3
BUTTON_R3
BUTTON_L2
BUTTON_R2
BUTTON_L1
BUTTON_R1
BUTTON_TRIANGLE
BUTTON_CIRCLE
BUTTON_CROSS
BUTTON_SQUARE
BUTTON_TOUCH_PAD
options: off,weak,medium,strong
Plugin filename: game_patch.prx
Author(s):
Patches game before boot. Using patches from the Patch Repository
Plugin filename: no_share_watermark.prx
Author(s):
Removes image watermark, video and screenshot blocks from games.
git submodule update --init
export OO_PS4_TOOLCHAIN=[directory of installation]
export GOLDHEN_SDK=[directory of installation]
make
in the root of the repository or make
individually; built binaries can be found in bin/plugins
.build_static.bat
in GoldHEN SDK repository to build the library statically.build.bat
to build all the modules at once.