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Gothic-UnZENity-Project
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Gothic-UnZENity
Fan project recreating Piranha Bytes' evergreens Gothic I and Gothic II in Unity Engine. Currently focussing on VR.
GNU General Public License v3.0
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Load menu from Daedalus C_Menu
#24
JaXt0r
opened
4 weeks ago
1
HVR: Door opening - Update physics
#23
JaXt0r
opened
4 weeks ago
0
HVR: Put loot into chests - Fixed slots
#22
JaXt0r
opened
4 weeks ago
0
Settings Menu: Implement VR controller button mapping changes
#21
JaXt0r
opened
4 weeks ago
0
Define VR controller button mappings
#20
JaXt0r
opened
4 weeks ago
0
HVR: Chest opening
#19
JaXt0r
opened
4 weeks ago
0
Feature/hvr poc
#18
JaXt0r
closed
3 weeks ago
1
HVR: Teleport on top of ladder
#17
JaXt0r
opened
4 weeks ago
0
Animation blending (blend in, blend out)
#16
JaXt0r
opened
4 weeks ago
0
NPCs spawn on top of each other
#15
JaXt0r
closed
1 week ago
0
HeadMorph - implement weights, blending, and multiple morphs at the same time (e.g. blinking)
#14
JaXt0r
opened
4 weeks ago
0
Not all Vobs are culled
#13
JaXt0r
opened
4 weeks ago
0
Play cutscenes at runtime
#12
JaXt0r
opened
4 weeks ago
1
Import cutscenes at runtime
#11
JaXt0r
opened
4 weeks ago
2
XRIT: Grabbing is broken
#10
JaXt0r
opened
1 month ago
0
Implement Hurricane VR (HVR) - PoC
#9
JaXt0r
closed
3 weeks ago
1
Feature/dynamic prefab loading
#8
JaXt0r
closed
1 month ago
0
Implement UltimateXR - PoC
#7
JaXt0r
closed
4 weeks ago
2
Renamed everything to Gothic-UnZENity
#6
JaXt0r
closed
1 month ago
0
Bugfix/1 fix pico sdk
#5
Tyroonis
closed
1 month ago
1
Feature/renamings and module structure
#4
JaXt0r
closed
1 month ago
0
bugfix/spawn-points
#3
JaXt0r
closed
1 month ago
0
feature/NPC-walking-fixes
#2
JaXt0r
closed
1 month ago
0
fix Pico SDK
#1
Tyroonis
closed
1 month ago
2
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