Mundane mod: General idea to reduce magic dependency/christmas tree characters
Ultimate goal is to make it possible to go through the game without a single magic item
- General items:
- Get rock: anybody can pick up a rock and throw it
- Braciers: +1 defend vs. melee attacks
- Reduced magic: Low level magic items converted to high quality mundane items
- Masterwork weapons: + x to hit and damage (perhaps different sorts of modifications)
- General: special materials (mostly to hurt unique creatures)
- Blades:
- Sharp Blade: +1 dam
- Serrated blade: +3 dam/-1 spd(?)--tends to get stuck
- Balanced: +1 spd/hit
- Blunt weapons:
- Weighted: +1 dam/spd
- Heavy: +5 damage/-1 hit/-2 spd
- Special Arrows/bolts:
- Hunters Arrow: +1 dam
- War Arrow: +2 Hit/Damage
- Sling Bullets:
- Heavy: +1 blunt dam
- Sharpened: +1 pierce dam
- Bows:
- Compound: +1 hit/damage--Higher str req
- Crossbows:
- Repeater: +1 attack--uses smaller arms that do less damage (or -1 hit--less accurate)
- Heavy: Long pause; x2 damage or more; min required str
- Slings?
-Masterwork Armors:
- Reinforced: +x AC and/or resistance/-x dex--based on armor type
- Fitted: Smaller penalties to dex
- Masterwork items:
- Thieves tools
- Masterwork lockpicks: +x% to pick locks
- Padded boots: +x% to move silently
- Black cloak: +x% hide in shadows
- Toolkit: +x disarm (though also detect) traps
- Many monsters lose protection from nonmagic items (excepting ghosts and similar)
Though perhaps even ghosts will be hittable with special material weapons
Mundane mod: General idea to reduce magic dependency/christmas tree characters Ultimate goal is to make it possible to go through the game without a single magic item