Grammarsalad / Proficiencies

This is a mod that adds proficiencies and skills to the Enhanced Edition IE games (BGEE, BG2EE, and IWDEE).
https://Grammarsalad.github.io/Proficiencies/
Creative Commons Zero v1.0 Universal
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Mundane #19

Open Grammarsalad opened 6 years ago

Grammarsalad commented 6 years ago

Mundane mod: General idea to reduce magic dependency/christmas tree characters Ultimate goal is to make it possible to go through the game without a single magic item

    - General items: 
            - Get rock: anybody can pick up a rock and throw it
            - Braciers: +1 defend vs. melee attacks

    - Reduced magic: Low level magic items converted to high quality mundane items
        - Masterwork weapons: + x to hit and damage (perhaps different sorts of modifications)
            - General: special materials (mostly to hurt unique creatures)

            - Blades:
                - Sharp Blade: +1 dam
                - Serrated blade: +3 dam/-1 spd(?)--tends to get stuck
                - Balanced: +1 spd/hit

            - Blunt weapons: 
                - Weighted: +1 dam/spd
                - Heavy: +5 damage/-1 hit/-2 spd

            - Special Arrows/bolts:
                - Hunters Arrow: +1 dam
                - War Arrow: +2 Hit/Damage

            - Sling Bullets:
                - Heavy: +1 blunt dam
                - Sharpened: +1 pierce dam

            - Bows: 
                - Compound: +1 hit/damage--Higher str req

            - Crossbows:
                - Repeater: +1 attack--uses smaller arms that do less damage (or -1 hit--less accurate)
                - Heavy: Long pause; x2 damage or more; min required str
            - Slings?

        -Masterwork Armors:
            - Reinforced: +x AC and/or resistance/-x dex--based on armor type
            - Fitted: Smaller penalties to dex

        - Masterwork items: 
        - Thieves tools
            - Masterwork lockpicks: +x% to pick locks
            - Padded boots: +x% to move silently
            - Black cloak: +x% hide in shadows
            - Toolkit: +x disarm (though also detect) traps

    - Many monsters lose protection from nonmagic items (excepting ghosts and similar)
        Though perhaps even ghosts will be hittable with special material weapons