Open Grammarsalad opened 6 years ago
Mechanist: thief kit. Cannot pick pockets or hide. 7ranks mechanics and can create unique/better mechanical items
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/trapsmith/
Artefacer: mage kit. Implement specialist. Abilities?
Hospitaller: pally kit. Healing and herbalism. Not as skilled with weapons
Warmain: fighter kit. Armor and endurance. Stance to defend self. Limited weapon skill especially ranged. (option replace the dwarven defender)
Thug: thief kit. Bonus with demoralize. Increased combat potential. Reduced skills
Going to make it a fighter/thief mc kit
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/thug/
Delver: thief kit. Increased skills related to adventuring (including especially heal) but no backstab
Cleric of Illmater: increased alchemy
Savage: Fighter Kit. No armor prof, weapon prof as animal master. Herbalism, rage, and...
Marksman: Fighter Archer
Sniper: Thief Archer
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/sniper/
would really like to incorporate sneak attack at range. Maybe damage bonus with ranged but no sneak attack?
Charlatan: Thief Persuasion expert
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/charlatan/
Alchemist: mage kit. Transmutation specialist. Can create unique alchemical items and can gain 7 ranks in alch. Penalty?