Open Grammarsalad opened 6 years ago
Requirement: None
This skill represents training with identifying and using various natural herbs and plants to prevent and treat various illnesses, as well as . Herbalists are always on the lookout for rare and exotic plants, and they can always whip up a concoction as needed when on the go. An herbalist in a well-stocked lab can create permanent and especially effective, though costly, brews and treatments.
This skill has a natural synergy with heal, and healers trained in herbalism have a chance of treating diseases and poisons. (See the heal skill for details).
Craft Herbal Brews and Treatments In the right laboratory environment, an herbalist can, with some expenditure of gold for materials, create long lasting and extremely effective herbal brews to prevent and treat illnesses. (see the section on advanced item creation for details).
However, the herbalist on the go can still create effective remedies. Herbalists gather numerous natural medicines in their travels that can be combined in numerous ways when the occasion calls to heal the sick and wounded. These items degrade quickly, and do not last longer than 8 hours. The Herbalist can create a number of items per day equal to the number of ranks they have in herbalism. See the following table for the items they can create:
Herbal Brew | Requirements | Effects | Duration |
---|---|---|---|
Tincture | 1 Rank | Regeneration, slowed movement and combat prowess | 8 hours |
Repellent | Protection from insects, arachnids, and Swarm Spells | 1 Turn |
Tincture
Tinctures are concoctions that herbalists create to improve recovery time. Unfortunately, tinctures make the imbiber groggy and slow, and so they are not recommended for the active adventure. As such, they are primarily, though not exclusively, used to aid recovery during bed rest.
- STATISTICS:
Regenerate hit points over time (faster with each rank) Combat abilities:
Reduces movement by 25%
Imposes a -2 penalty to THAC0 and Armor Class
Weight: 0
Gather/Prepare Components: Similar to Prepare Components for Implements (need to think about actual implementation). The higher the skill, the more efficient the process (i.e. the greater quantity of 'x dust', where x = diamonds, emeralds, etc.)
Repellent: protects against insects, spiders and swarm spells. Apply to skin for maximum effectiveness.
X Pheromone: if x comes close, they must save or be unable to attack for 1 round