This generates smoothly-changing deterministic random values in 2, 3, or 4 dimensions. This can be used for procedurally generated textures, shapes, or terrain.
OpenSimplex noise is a Dart implementation of Kurt Spencer's patent-free alternative to Classic Perlin and Simplex noise.
import 'package:open_simplex_noise/open_simplex_noise.dart';
OpenSimplexNoise noise = new OpenSimplexNoise();
void main() {
...
double value = noise.eval3D(x, y, z);
...
}
pub get
pub run test/test.dart