GrapheneOS / hardened_malloc

Hardened allocator designed for modern systems. It has integration into Android's Bionic libc and can be used externally with musl and glibc as a dynamic library for use on other Linux-based platforms. It will gain more portability / integration over time.
https://grapheneos.org/
MIT License
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grapheneos hardening malloc malloc-library memory memory-allocation memory-allocator quarantine security slab-allocator

Hardened malloc

Introduction

This is a security-focused general purpose memory allocator providing the malloc API along with various extensions. It provides substantial hardening against heap corruption vulnerabilities. The security-focused design also leads to much less metadata overhead and memory waste from fragmentation than a more traditional allocator design. It aims to provide decent overall performance with a focus on long-term performance and memory usage rather than allocator micro-benchmarks. It offers scalability via a configurable number of entirely independent arenas, with the internal locking within arenas further divided up per size class.

This project currently supports Bionic (Android), musl and glibc. It may support other non-Linux operating systems in the future. For Android, there's custom integration and other hardening features which is also planned for musl in the future. The glibc support will be limited to replacing the malloc implementation because musl is a much more robust and cleaner base to build on and can cover the same use cases.

This allocator is intended as a successor to a previous implementation based on extending OpenBSD malloc with various additional security features. It's still heavily based on the OpenBSD malloc design, albeit not on the existing code other than reusing the hash table implementation. The main differences in the design are that it's solely focused on hardening rather than finding bugs, uses finer-grained size classes along with slab sizes going beyond 4k to reduce internal fragmentation, doesn't rely on the kernel having fine-grained mmap randomization and only targets 64-bit to make aggressive use of the large address space. There are lots of smaller differences in the implementation approach. It incorporates the previous extensions made to OpenBSD malloc including adding padding to allocations for canaries (distinct from the current OpenBSD malloc canaries), write-after-free detection tied to the existing clearing on free, queues alongside the existing randomized arrays for quarantining allocations and proper double-free detection for quarantined allocations. The per-size-class memory regions with their own random bases were loosely inspired by the size and type-based partitioning in PartitionAlloc. The planned changes to OpenBSD malloc ended up being too extensive and invasive so this project was started as a fresh implementation better able to accomplish the goals. For 32-bit, a port of OpenBSD malloc with small extensions can be used instead as this allocator fundamentally doesn't support that environment.

Dependencies

Debian stable (currently Debian 12) determines the most ancient set of supported dependencies:

For Android, the Linux GKI 5.10, 5.15 and 6.1 branches are supported.

However, using more recent releases is highly recommended. Older versions of the dependencies may be compatible at the moment but are not tested and will explicitly not be supported.

For external malloc replacement with musl, musl 1.1.20 is required. However, there will be custom integration offering better performance in the future along with other hardening for the C standard library implementation.

For Android, only the current generation, actively developed maintenance branch of the Android Open Source Project will be supported, which currently means android15-release.

Testing

Individual Applications

The preload.sh script can be used for testing with dynamically linked executables using glibc or musl:

./preload.sh krita --new-image RGBA,U8,500,500

It can be necessary to substantially increase the vm.max_map_count sysctl to accommodate the large number of mappings caused by guard slabs and large allocation guard regions. The number of mappings can also be drastically reduced via a significant increase to CONFIG_GUARD_SLABS_INTERVAL but the feature has a low performance and memory usage cost so that isn't recommended.

It can offer slightly better performance when integrated into the C standard library and there are other opportunities for similar hardening within C standard library and dynamic linker implementations. For example, a library region can be implemented to offer similar isolation for dynamic libraries as this allocator offers across different size classes. The intention is that this will be offered as part of hardened variants of the Bionic and musl C standard libraries.

Automated Test Framework

A collection of simple, automated tests are provided and can be run with the make command as follows:

make test

Compatibility

OpenSSH 8.1 or higher is required to allow the mprotect PROT_READ|PROT_WRITE system calls in the seccomp-bpf filter rather than killing the process.

OS integration

Android-based operating systems

On GrapheneOS, hardened_malloc is integrated into the standard C library as the standard malloc implementation. Other Android-based operating systems can reuse the integration code to provide it. If desired, jemalloc can be left as a runtime configuration option by only conditionally using hardened_malloc to give users the choice between performance and security. However, this reduces security for threat models where persistent state is untrusted, i.e. verified boot and attestation (see the attestation sister project).

Make sure to raise vm.max_map_count substantially too to accommodate the very large number of guard pages created by hardened_malloc. This can be done in init.rc (system/core/rootdir/init.rc) near the other virtual memory configuration:

write /proc/sys/vm/max_map_count 1048576

This is unnecessary if you set CONFIG_GUARD_SLABS_INTERVAL to a very large value in the build configuration.

Traditional Linux-based operating systems

On traditional Linux-based operating systems, hardened_malloc can either be integrated into the libc implementation as a replacement for the standard malloc implementation or loaded as a dynamic library. Rather than rebuilding each executable to be linked against it, it can be added as a preloaded library to /etc/ld.so.preload. For example, with libhardened_malloc.so installed to /usr/local/lib/libhardened_malloc.so, add that full path as a line to the /etc/ld.so.preload configuration file:

/usr/local/lib/libhardened_malloc.so

The format of this configuration file is a whitespace-separated list, so it's good practice to put each library on a separate line.

On Debian systems libhardened_malloc.so should be installed into /usr/lib/ to avoid preload failures caused by AppArmor profile restrictions.

Using the LD_PRELOAD environment variable to load it on a case-by-case basis will not work when AT_SECURE is set such as with setuid binaries. It's also generally not a recommended approach for production usage. The recommendation is to enable it globally and make exceptions for performance critical cases by running the application in a container / namespace without it enabled.

Make sure to raise vm.max_map_count substantially too to accommodate the very large number of guard pages created by hardened_malloc. As an example, in /etc/sysctl.d/hardened_malloc.conf:

vm.max_map_count = 1048576

This is unnecessary if you set CONFIG_GUARD_SLABS_INTERVAL to a very large value in the build configuration.

On arm64, make sure your kernel is configured to use 4k pages since we haven't yet added support for 16k and 64k pages. The kernel also has to be configured to use 4 level page tables for the full 48 bit address space instead of only having a 39 bit address space for the default hardened_malloc configuration. It's possible to reduce the class region size substantially to make a 39 bit address space workable but the defaults won't work.

Configuration

You can set some configuration options at compile-time via arguments to the make command as follows:

make CONFIG_EXAMPLE=false

Configuration options are provided when there are significant compromises between portability, performance, memory usage or security. The core design choices are not configurable and the allocator remains very security-focused even with all the optional features disabled.

The configuration system supports a configuration template system with two standard presets: the default configuration (config/default.mk) and a light configuration (config/light.mk). Packagers are strongly encouraged to ship both the standard default and light configuration. You can choose the configuration to build using make VARIANT=light where make VARIANT=default is the same as make. Non-default configuration templates will build a library with the suffix -variant such as libhardened_malloc-light.so and will use an out-variant directory instead of out for the build.

The default configuration template has all normal optional security features enabled (just not the niche CONFIG_SEAL_METADATA) and is quite aggressive in terms of sacrificing performance and memory usage for security. The light configuration template disables the slab quarantines, write after free check, slot randomization and raises the guard slab interval from 1 to 8 but leaves zero-on-free and slab canaries enabled. The light configuration has solid performance and memory usage while still being far more secure than mainstream allocators with much better security properties. Disabling zero-on-free would gain more performance but doesn't make much difference for small allocations without also disabling slab canaries. Slab canaries slightly raise memory use and slightly slow down performance but are quite important to mitigate small overflows and C string overflows. Disabling slab canaries is not recommended in most cases since it would no longer be a strict upgrade over traditional allocators with headers on allocations and basic consistency checks for them.

For reduced memory usage at the expense of performance (this will also reduce the size of the empty slab caches and quarantines, saving a lot of memory, since those are currently based on the size of the largest size class):

make \
N_ARENA=1 \
CONFIG_EXTENDED_SIZE_CLASSES=false

The following boolean configuration options are available:

The following integer configuration options are available:

There will be more control over enabled features in the future along with control over fairly arbitrarily chosen values like the size of empty slab caches (making them smaller improves security and reduces memory usage while larger caches can substantially improves performance).

Core design

The core design of the allocator is very simple / minimalist. The allocator is exclusive to 64-bit platforms in order to take full advantage of the abundant address space without being constrained by needing to keep the design compatible with 32-bit.

The mutable allocator state is entirely located within a dedicated metadata region, and the allocator is designed around this approach for both small (slab) allocations and large allocations. This provides reliable, deterministic protections against invalid free including double frees, and protects metadata from attackers. Traditional allocator exploitation techniques do not work with the hardened_malloc implementation.

Small allocations are always located in a large memory region reserved for slab allocations. On free, it can be determined that an allocation is one of the small size classes from the address range. If arenas are enabled, the arena is also determined from the address range as each arena has a dedicated sub-region in the slab allocation region. Arenas provide totally independent slab allocators with their own allocator state and no coordination between them. Once the base region is determined (simply the slab allocation region as a whole without any arenas enabled), the size class is determined from the address range too, since it's divided up into a sub-region for each size class. There's a top level slab allocation region, divided up into arenas, with each of those divided up into size class regions. The size class regions each have a random base within a large guard region. Once the size class is determined, the slab size is known, and the index of the slab is calculated and used to obtain the slab metadata for the slab from the slab metadata array. Finally, the index of the slot within the slab provides the index of the bit tracking the slot in the bitmap. Every slab allocation slot has a dedicated bit in a bitmap tracking whether it's free, along with a separate bitmap for tracking allocations in the quarantine. The slab metadata entries in the array have intrusive lists threaded through them to track partial slabs (partially filled, and these are the first choice for allocation), empty slabs (limited amount of cached free memory) and free slabs (purged / memory protected).

Large allocations are tracked via a global hash table mapping their address to their size and random guard size. They're simply memory mappings and get mapped on allocation and then unmapped on free. Large allocations are the only dynamic memory mappings made by the allocator, since the address space for allocator state (including both small / large allocation metadata) and slab allocations is statically reserved.

This allocator is aimed at production usage, not aiding with finding and fixing memory corruption bugs for software development. It does find many latent bugs but won't include features like the option of generating and storing stack traces for each allocation to include the allocation site in related error messages. The design choices are based around minimizing overhead and maximizing security which often leads to different decisions than a tool attempting to find bugs. For example, it uses zero-based sanitization on free and doesn't minimize slack space from size class rounding between the end of an allocation and the canary / guard region. Zero-based filling has the least chance of uncovering latent bugs, but also the best chance of mitigating vulnerabilities. The canary feature is primarily meant to act as padding absorbing small overflows to render them harmless, so slack space is helpful rather than harmful despite not detecting the corruption on free. The canary needs detection on free in order to have any hope of stopping other kinds of issues like a sequential overflow, which is why it's included. It's assumed that an attacker can figure out the allocator is in use so the focus is explicitly not on detecting bugs that are impossible to exploit with it in use like an 8 byte overflow. The design choices would be different if performance was a bit less important and if a core goal was finding latent bugs.

Security properties

Randomness

The current implementation of random number generation for randomization-based mitigations is based on generating a keystream from a stream cipher (ChaCha8) in small chunks. Separate CSPRNGs are used for each small size class in each arena, large allocations and initialization in order to fit into the fine-grained locking model without needing to waste memory per thread by having the CSPRNG state in Thread Local Storage. Similarly, it's protected via the same approach taken for the rest of the metadata. The stream cipher is regularly reseeded from the OS to provide backtracking and prediction resistance with a negligible cost. The reseed interval simply needs to be adjusted to the point that it stops registering as having any significant performance impact. The performance impact on recent Linux kernels is primarily from the high cost of system calls and locking since the implementation is quite efficient (ChaCha20), especially for just generating the key and nonce for another stream cipher (ChaCha8).

ChaCha8 is a great fit because it's extremely fast across platforms without relying on hardware support or complex platform-specific code. The security margins of ChaCha20 would be completely overkill for the use case. Using ChaCha8 avoids needing to resort to a non-cryptographically secure PRNG or something without a lot of scrutiny. The current implementation is simply the reference implementation of ChaCha8 converted into a pure keystream by ripping out the XOR of the message into the keystream.

The random range generation functions are a highly optimized implementation too. Traditional uniform random number generation within a range is very high overhead and can easily dwarf the cost of an efficient CSPRNG.

Size classes

The zero byte size class is a special case of the smallest regular size class. It's allocated in a dedicated region like other size classes but with the slabs never being made readable and writable so the only memory usage is for the slab metadata.

The choice of size classes for slab allocation is the same as jemalloc, which is a careful balance between minimizing internal and external fragmentation. If there are more size classes, more memory is wasted on free slots available only to allocation requests of those sizes (external fragmentation). If there are fewer size classes, the spacing between them is larger and more memory is wasted due to rounding up to the size classes (internal fragmentation). There are 4 special size classes for the smallest sizes (16, 32, 48, 64) that are simply spaced out by the minimum spacing (16). Afterwards, there are four size classes for every power of two spacing which results in bounding the internal fragmentation below 20% for each size class. This also means there are 4 size classes for each doubling in size.

The slot counts tied to the size classes are specific to this allocator rather than being taken from jemalloc. Slabs are always a span of pages so the slot count needs to be tuned to minimize waste due to rounding to the page size. For now, this allocator is set up only for 4096 byte pages as a small page size is desirable for finer-grained memory protection and randomization. It could be ported to larger page sizes in the future. The current slot counts are only a preliminary set of values.

size class worst case internal fragmentation slab slots slab size internal fragmentation for slabs
16 93.75% 256 4096 0.0%
32 46.88% 128 4096 0.0%
48 31.25% 85 4096 0.390625%
64 23.44% 64 4096 0.0%
80 18.75% 51 4096 0.390625%
96 15.62% 42 4096 1.5625%
112 13.39% 36 4096 1.5625%
128 11.72% 64 8192 0.0%
160 19.38% 51 8192 0.390625%
192 16.15% 64 12288 0.0%
224 13.84% 54 12288 1.5625%
256 12.11% 64 16384 0.0%
320 19.69% 64 20480 0.0%
384 16.41% 64 24576 0.0%
448 14.06% 64 28672 0.0%
512 12.3% 64 32768 0.0%
640 19.84% 64 40960 0.0%
768 16.54% 64 49152 0.0%
896 14.17% 64 57344 0.0%
1024 12.4% 64 65536 0.0%
1280 19.92% 16 20480 0.0%
1536 16.6% 16 24576 0.0%
1792 14.23% 16 28672 0.0%
2048 12.45% 16 32768 0.0%
2560 19.96% 8 20480 0.0%
3072 16.63% 8 24576 0.0%
3584 14.26% 8 28672 0.0%
4096 12.48% 8 32768 0.0%
5120 19.98% 8 40960 0.0%
6144 16.65% 8 49152 0.0%
7168 14.27% 8 57344 0.0%
8192 12.49% 8 65536 0.0%
10240 19.99% 6 61440 0.0%
12288 16.66% 5 61440 0.0%
14336 14.28% 4 57344 0.0%
16384 12.49% 4 65536 0.0%

The slab allocation size classes end at 16384 since that's the final size for 2048 byte spacing and the next spacing class matches the page size of 4096 bytes on the target platforms. This is the minimum set of small size classes required to avoid substantial waste from rounding.

The CONFIG_EXTENDED_SIZE_CLASSES option extends the size classes up to 131072, with a final spacing class of 16384. This offers improved performance compared to the minimum set of size classes. The security story is complicated, since the slab allocation has both advantages like size class isolation completely avoiding reuse of any of the address space for any other size classes or other data. It also has disadvantages like caching a small number of empty slabs and deterministic guard sizes. The cache will be configurable in the future, making it possible to disable slab caching for the largest slab allocation sizes, to force unmapping them immediately and putting them in the slab quarantine, which eliminates most of the security disadvantage at the expense of also giving up most of the performance advantage, but while retaining the isolation.

size class worst case internal fragmentation slab slots slab size internal fragmentation for slabs
20480 20.0% 1 20480 0.0%
24576 16.66% 1 24576 0.0%
28672 14.28% 1 28672 0.0%
32768 12.5% 1 32768 0.0%
40960 20.0% 1 40960 0.0%
49152 16.66% 1 49152 0.0%
57344 14.28% 1 57344 0.0%
65536 12.5% 1 65536 0.0%
81920 20.0% 1 81920 0.0%
98304 16.67% 1 98304 0.0%
114688 14.28% 1 114688 0.0%
131072 12.5% 1 131072 0.0%

The CONFIG_LARGE_SIZE_CLASSES option controls whether large allocations use the same size class scheme providing 4 size classes for every doubling of size. It increases virtual memory consumption but drastically improves performance where realloc is used without proper growth factors, which is fairly common and destroys performance in some commonly used programs. If large size classes are disabled, the granularity is instead the page size, which is currently always 4096 bytes on supported platforms.

Scalability

Small (slab) allocations

As a baseline form of fine-grained locking, the slab allocator has entirely separate allocators for each size class. Each size class has a dedicated lock, CSPRNG and other state.

The slab allocator's scalability primarily comes from dividing up the slab allocation region into independent arenas assigned to threads. The arenas are just entirely separate slab allocators with their own sub-regions for each size class. Using 4 arenas reserves a region 4 times as large and the relevant slab allocator metadata is determined based on address, as part of the same approach to finding the per-size-class metadata. The part that's still open to different design choices is how arenas are assigned to threads. One approach is statically assigning arenas via round-robin like the standard jemalloc implementation, or statically assigning to a random arena which is essentially the current implementation. Another option is dynamic load balancing via a heuristic like sched_getcpu for per-CPU arenas, which would offer better performance than randomly choosing an arena each time while being more predictable for an attacker. There are actually some security benefits from this assignment being completely static, since it isolates threads from each other. Static assignment can also reduce memory usage since threads may have varying usage of size classes.

When there's substantial allocation or deallocation pressure, the allocator does end up calling into the kernel to purge / protect unused slabs by replacing them with fresh PROT_NONE regions along with unprotecting slabs when partially filled and cached empty slabs are depleted. There will be configuration over the amount of cached empty slabs, but it's not entirely a performance vs. memory trade-off since memory protecting unused slabs is a nice opportunistic boost to security. However, it's not really part of the core security model or features so it's quite reasonable to use much larger empty slab caches when the memory usage is acceptable. It would also be reasonable to attempt to use heuristics for dynamically tuning the size, but there's not a great one size fits all approach so it isn't currently part of this allocator implementation.

Thread caching (or lack thereof)

Thread caches are a commonly implemented optimization in modern allocators but aren't very suitable for a hardened allocator even when implemented via arrays like jemalloc rather than free lists. They would prevent the allocator from having perfect knowledge about which memory is free in a way that's both race free and works with fully out-of-line metadata. It would also interfere with the quality of fine-grained randomization even with randomization support in the thread caches. The caches would also end up with much weaker protection than the dedicated metadata region. Potentially worst of all, it's inherently incompatible with the important quarantine feature.

The primary benefit from a thread cache is performing batches of allocations and batches of deallocations to amortize the cost of the synchronization used by locking. The issue is not contention but rather the cost of synchronization itself. Performing operations in large batches isn't necessarily a good thing in terms of reducing contention to improve scalability. Large thread caches like TCMalloc are a legacy design choice and aren't a good approach for a modern allocator. In jemalloc, thread caches are fairly small and have a form of garbage collection to clear them out when they aren't being heavily used. Since this is a hardened allocator with a bunch of small costs for the security features, the synchronization is already a smaller percentage of the overall time compared to a much leaner performance-oriented allocator. These benefits could be obtained via allocation queues and deallocation queues which would avoid bypassing the quarantine and wouldn't have as much of an impact on randomization. However, deallocation queues would also interfere with having global knowledge about what is free. An allocation queue alone wouldn't have many drawbacks, but it isn't currently planned even as an optional feature since it probably wouldn't be enabled by default and isn't worth the added complexity.

The secondary benefit of thread caches is being able to avoid the underlying allocator implementation entirely for some allocations and deallocations when they're mixed together rather than many allocations being done together or many frees being done together. The value of this depends a lot on the application and it's entirely unsuitable / incompatible with a hardened allocator since it bypasses all of the underlying security and would destroy much of the security value.

Large allocations

The expectation is that the allocator does not need to perform well for large allocations, especially in terms of scalability. When the performance for large allocations isn't good enough, the approach will be to enable more slab allocation size classes. Doubling the maximum size of slab allocations only requires adding 4 size classes while keeping internal waste bounded below 20%.

Large allocations are implemented as a wrapper on top of the kernel memory mapping API. The addresses and sizes are tracked in a global data structure with a global lock. The current implementation is a hash table and could easily use fine-grained locking, but it would have little benefit since most of the locking is in the kernel. Most of the contention will be on the mmap_sem lock for the process in the kernel. Ideally, it could simply map memory when allocating and unmap memory when freeing. However, this is a hardened allocator and the security features require extra system calls due to lack of direct support for this kind of hardening in the kernel. Randomly sized guard regions are placed around each allocation which requires mapping a PROT_NONE region including the guard regions and then unprotecting the usable area between them. The quarantine implementation requires clobbering the mapping with a fresh PROT_NONE mapping using MAP_FIXED on free to hold onto the region while it's in the quarantine, until it's eventually unmapped when it's pushed out of the quarantine. This means there are 2x as many system calls for allocating and freeing as there would be if the kernel supported these features directly.

Memory tagging

Random tags are set for all slab allocations when allocated, with 4 excluded values:

  1. the reserved 0 tag
  2. the previous tag used for the slot
  3. the current (or previous) tag used for the slot to the left
  4. the current (or previous) tag used for the slot to the right

When a slab allocation is freed, the reserved 0 tag is set for the slot. Slab allocation slots are cleared before reuse when memory tagging is enabled.

This ensures the following properties:

Slab allocations are done in a statically reserved region for each size class and all metadata is in a statically reserved region, so interactions between different uses of the same address space is not applicable.

Large allocations beyond the largest slab allocation size class (128k by default) are guaranteed to have randomly sized guard regions to the left and right. Random and FIFO address space quarantines provide use-after-free detection. We need to test whether the cost of random tags is acceptable to enabled them by default, since they would be useful for:

When memory tagging is enabled, checking for write-after-free at allocation time and checking canaries are both disabled. Canaries will be more thoroughly disabled when using memory tagging in the future, but Android currently has very dynamic memory tagging support where it can be disabled at any time which creates a barrier to optimizing by disabling redundant features.

API extensions

The void free_sized(void *ptr, size_t expected_size) function exposes the sized deallocation sanity checks for C. A performance-oriented allocator could use the same API as an optimization to avoid a potential cache miss from reading the size from metadata.

The size_t malloc_object_size(void *ptr) function returns an upper bound on the accessible size of the relevant object (if any) by querying the malloc implementation. It's similar to the __builtin_object_size intrinsic used by _FORTIFY_SOURCE but via dynamically querying the malloc implementation rather than determining constant sizes at compile-time. The current implementation is just a naive placeholder returning much looser upper bounds than the intended implementation. It's a valid implementation of the API already, but it will become fully accurate once it's finished. This function is not currently safe to call from signal handlers, but another API will be provided to make that possible with a compile-time configuration option to avoid the necessary overhead if the functionality isn't being used (in a way that doesn't change break API compatibility based on the configuration).

The size_t malloc_object_size_fast(void *ptr) is comparable, but avoids expensive operations like locking or even atomics. It provides significantly less useful results falling back to higher upper bounds, but is very fast. In this implementation, it retrieves an upper bound on the size for small memory allocations based on calculating the size class region. This function is safe to use from signal handlers already.

Stats

If stats are enabled, hardened_malloc keeps tracks allocator statistics in order to provide implementations of mallinfo and malloc_info.

On Android, mallinfo is used for mallinfo-based garbage collection triggering so hardened_malloc enables CONFIG_STATS by default. The malloc_info implementation on Android is the standard one in Bionic, with the information provided to Bionic via Android's internal extended mallinfo API with support for arenas and size class bins. This means the malloc_info output is fully compatible, including still having jemalloc-1 as the version of the data format to retain compatibility with existing tooling.

On non-Android Linux, mallinfo has zeroed fields even with CONFIG_STATS enabled because glibc mallinfo is inherently broken. It defines the fields as int instead of size_t, resulting in undefined signed overflows. It also misuses the fields and provides a strange, idiosyncratic set of values rather than following the SVID/XPG mallinfo definition. The malloc_info function is still provided, with a similar format as what Android uses, with tweaks for hardened_malloc and the version set to hardened_malloc-1. The data format may be changed in the future.

As an example, consider the following program from the hardened_malloc tests:

#include <pthread.h>

#include <malloc.h>

__attribute__((optimize(0)))
void leak_memory(void) {
    (void)malloc(1024 * 1024 * 1024);
    (void)malloc(16);
    (void)malloc(32);
    (void)malloc(4096);
}

void *do_work(void *p) {
    leak_memory();
    return NULL;
}

int main(void) {
    pthread_t thread[4];
    for (int i = 0; i < 4; i++) {
        pthread_create(&thread[i], NULL, do_work, NULL);
    }
    for (int i = 0; i < 4; i++) {
        pthread_join(thread[i], NULL);
    }

    malloc_info(0, stdout);
}

This produces the following output when piped through xmllint --format -:

<?xml version="1.0"?>
<malloc version="hardened_malloc-1">
  <heap nr="0">
    <bin nr="2" size="32">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>32</allocated>
    </bin>
    <bin nr="3" size="48">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>48</allocated>
    </bin>
    <bin nr="13" size="320">
      <nmalloc>4</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>20480</slab_allocated>
      <allocated>1280</allocated>
    </bin>
    <bin nr="29" size="5120">
      <nmalloc>2</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>40960</slab_allocated>
      <allocated>10240</allocated>
    </bin>
    <bin nr="45" size="81920">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>81920</slab_allocated>
      <allocated>81920</allocated>
    </bin>
  </heap>
  <heap nr="1">
    <bin nr="2" size="32">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>32</allocated>
    </bin>
    <bin nr="3" size="48">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>48</allocated>
    </bin>
    <bin nr="29" size="5120">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>40960</slab_allocated>
      <allocated>5120</allocated>
    </bin>
  </heap>
  <heap nr="2">
    <bin nr="2" size="32">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>32</allocated>
    </bin>
    <bin nr="3" size="48">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>48</allocated>
    </bin>
    <bin nr="29" size="5120">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>40960</slab_allocated>
      <allocated>5120</allocated>
    </bin>
  </heap>
  <heap nr="3">
    <bin nr="2" size="32">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>32</allocated>
    </bin>
    <bin nr="3" size="48">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>4096</slab_allocated>
      <allocated>48</allocated>
    </bin>
    <bin nr="29" size="5120">
      <nmalloc>1</nmalloc>
      <ndalloc>0</ndalloc>
      <slab_allocated>40960</slab_allocated>
      <allocated>5120</allocated>
    </bin>
  </heap>
  <heap nr="4">
    <allocated_large>4294967296</allocated_large>
  </heap>
</malloc>

The heap entries correspond to the arenas. Unlike jemalloc, hardened_malloc doesn't handle large allocations within the arenas, so it presents those in the malloc_info statistics as a separate arena dedicated to large allocations. For example, with 4 arenas enabled, there will be a 5th arena in the statistics for the large allocations.

The nmalloc / ndalloc fields are 64-bit integers tracking allocation and deallocation count. These are defined as wrapping on overflow, per the jemalloc implementation.

See the section on size classes to map the size class bin number to the corresponding size class. The bin index begins at 0, mapping to the 0 byte size class, followed by 1 for the 16 bytes, 2 for 32 bytes, etc. and large allocations are treated as one group.

When stats aren't enabled, the malloc_info output will be an empty malloc element.

System calls

This is intended to aid with creating system call whitelists via seccomp-bpf and will change over time.

System calls used by all build configurations:

The main distinction from a typical malloc implementation is the use of getrandom. A common compatibility issue is that existing system call whitelists often omit getrandom partly due to older code using the legacy /dev/urandom interface along with the overall lack of security features in mainstream libc implementations.

Additional system calls when CONFIG_SEAL_METADATA=true is set:

Additional system calls for Android builds with LABEL_MEMORY: