Closed fnr1r closed 1 year ago
Rebased on main
, updated anime-launcher-sdk
, squashed "Fix build on Windows" 8ff6397 into the commit that introduced that issue and complied with clippy.
What sorts of uncertainties do you have regarding reshade and Akebi/Acrepi/etc.? Are you unable to test them, or do you know they don't work?
I'm not sure if they work. I don't have a copy of Akebi with which I could test the game with. As for reshade, I haven't got around to it yet.
Okay, that's fine. I would feel fine merging without knowing if they work or not, I'll give a full code review when I have some free time :+1:
Reshade does not work. Video: https://youtu.be/hYzUbkH8R14 Should I still add the code necessary for running the injector from the launcher?
I think it should be kept, no way to know if a new Wine version would just fix it or whatever. I would imagine it to be a similar situation with Akebi-likes, so we can just assume they would work the same.
Moved terminal detection to term-detect
, updated anime-launcher-sdk
and complied with clippy (I missed one commit last time).
Oops. I was cleaning up branches and did not expect renaming the linux
branch to close the PR.
Since https://github.com/MrLGamer/GIMI-for-Linux was updated, I'll reopen the pull request with the part2 branch, which does not contain support for 3dmigoto.
This PR adds Linux support.
Here's what currently works:
Here's what I'm unsure about: