A python library that extracts data from various Starcraft II resources to power tools and services for the SC2 community. Who doesn't want to hack on the games they play?
In the MLG replays, which unfortunately I can't share, there were two replays in which both players were deemed to have lost, and one replay where both players were deemed to have won.
The next step in resolving this issue is for me to look through ggtracker replays and see if I can identify the same issue in any of those. And those replays can be shared.
In the MLG replays, which unfortunately I can't share, there were two replays in which both players were deemed to have lost, and one replay where both players were deemed to have won.
The next step in resolving this issue is for me to look through ggtracker replays and see if I can identify the same issue in any of those. And those replays can be shared.