sc2reader is a python library for extracting information from various different Starcraft II resources. These resources currently include Replays, Maps, and Game Summaries; we have plans to add support for Battle.net profiles and would gladly accept adapters to the more entrenched SCII sites such as sc2ranks.
There is a pressing need in the SC2 community for better statistics, better analytics, better tools for organizing and searching replays. Better websites for sharing replays and hosting tournaments. These tools can't be created without first being able to open up Starcraft II game files and analyze the data within. Our goal is to give anyone and everyone the power to construct their own tools, do their own analysis, and hack on their own Starcraft II projects under the open MIT license.
sc2reader is currently powering:
ggtracker.com
, gamereplays.org
, sc2companion.com
_The Core
_Midi Conversion
_If you use sc2reader and you would like your tool, site, project, or implementation listed above, drop us a line on our mailing list
_ or stop by our #sc2reader IRC channel and say hi!
.. _ggtracker.com: http://ggtracker.com .. _gamereplays.org: http://www.gamereplays.org/starcraft2/ .. _sc2companion.com: http://sc2companion.com .. _The Core: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341878 .. _Midi Conversion: https://github.com/obohrer/sc2midi
sc2reader is production ready at release and under active development on Github. It is currently capable of parsing varying levels of information out of the three primary resource types listed below. For a more detailed and exact description of the information that can be extracted please consult the documentation
_ hosted on ReadTheDocs.
.. _documentation: http://sc2reader.rtfd.org/
Replays can be parsed for the following general types of information:
Replays from release 2.0.8 on ward make additional state information available:
Further game state information can be extracted from this raw information:
We have data dictionaries in place for standard games that make unit meta data available. Unit meta data is currently limited to:
Additionally, abilities that create units/buildings have the built unit linked with the build time in game seconds.
Unfortunately this information IS NOT currently versioned and is only accurate for the latest builds of Starcraft. Versioned meta data support will be added in future releases.
Maps can be parsed for the following information:
There is a lot more in here to be had for the adventurous.
Game Summary files are downloaded by the client in order to allow you to view the game summary from your match history. Prior to 2.0.8 they were the only way to get the information from the summary screen. Since the 2.0.8 release you have been able to compute this information yourself from the replay files.
Thank you Prillan and Team Liquid
_ for helping to decode this file.
Parsing on these files is now production ready for those that can get them. See the Team Liquid
_ thread for details on how to go about getting them.
Again, these files are generally unnecessary after the 2.0.8 release.
.. _Team Liquid: http://www.teamliquid.net/forum/viewmessage.php?topic_id=330926
..note::
For example scripts, checkout the docs and the `sc2reader.scripts`_ package on Github or in the source.
For many users, the most basic commands will handle all of their needs::
import sc2reader
replay = sc2reader.load_replay('MyReplay', load_map=true)
This will load all replay data and fix GameHeart games. In some cases, you don't need the full extent of the replay data. You can use the load level option to limit replay loading and improve load times::
# Release version and game length info. Nothing else
sc2reader.load_replay('MyReplay.SC2Replay', load_level=0)
# Also loads game details: map, speed, time played, etc
sc2reader.load_replay('MyReplay.SC2Replay', load_level=1)
# Also loads players and chat events:
sc2reader.load_replay('MyReplay.SC2Replay', load_level=2)
# Also loads tracker events:
sc2reader.load_replay('MyReplay.SC2Replay', load_level=3)
# Also loads game events:
sc2reader.load_replay('MyReplay.SC2Replay', load_level=4)
If you want to load a collection of replays, you can use the plural form. Loading resources in this way returns a replay generator::
replays = sc2reader.load_replays('path/to/replay/directory')
.. _sc2reader.scripts: https://github.com/GraylinKim/sc2reader/tree/master/sc2reader/scripts
If you have a replay and want the map file as well, sc2reader can download the corresponding map file and load it in one of two ways::
replay = sc2reader.load_replay('MyReplay.SC2Replay', load_map=true)
replay.load_map()
If you are looking to only handle maps you can use the map specific load methods::
map = sc2reader.load_map('MyMap.SC2Map')
map = sc2reader.load_maps('path/to/maps/directory')
If you are loading a lot of remote resources, you'll want to enable caching for sc2reader. Caching can be configured with the following environment variables:
You can set these from inside your script with the following code BEFORE importing the sc2reader module::
os.environ['SC2READER_CACHE_DIR'] = "path/to/local/cache"
os.environ['SC2READER_CACHE_MAX_SIZE'] = 100
# if you have imported sc2reader anywhere already this won't work
import sc2reader
There are a growing number of community generated plugins that you can take advantage of in your project. See the article on Creating GameEngine Plugins
_ for details on creating your own. To use these plugins you need to customize the game engine::
from sc2reader.engine.plugins import SelectionTracker, APMTracker
sc2reader.engine.register_plugin(SelectionTracker())
sc2reader.engine.register_plugin(APMTracker())
The new GameHeartNormalizerplugin is registered by default.
.. _Creating GameEngine Plugins: http://sc2reader.readthedocs.org/en/latest/articles/creatingagameengineplugin.html
sc2reader runs on any system with Python 2.6+, 3.2+, or PyPy installed.
Install from the latest release on PyPI with pip::
pip install sc2reader
or easy_install::
easy_install sc2reader
or with setuptools (specify a valid x.x.x)::
wget http://pypi.python.org/packages/source/s/sc2reader/sc2reader-x.x.x.tar.gz
tar -xzf sc2reader-x.x.x.tar.gz
cd sc2reader-x.x.x
python setup.py install
Releases to PyPi can be very delayed (sorry!), for the latest and greatest you are encouraged to install from Github master.
Github master is generally stable with development branches more unstable.
We use travis-ci
to provide a record of our continuous testing
and coveralls.io
provides a record of our test coverage
. Please verify that tests are passing before installing development versions.
Install from the latest source on Github with pip::
pip install -e git+git://github.com/GraylinKim/sc2reader#egg=sc2reader
or with setuptools::
wget -O sc2reader-master.tar.gz https://github.com/GraylinKim/sc2reader/tarball/master
tar -xzf sc2reader-master.tar.gz
cd sc2reader-master
python setup.py install
.. _travis-ci: https://travis-ci.org/ .. _coveralls.io: https://coveralls.io .. _test coverage: https://coveralls.io/r/GraylinKim/sc2reader .. _continuous testing: https://travis-ci.org/GraylinKim/sc2reader
Contributors should install from an active git repository using setuptools in develop
_ mode. This will install links to the live code so that local edits are available to external modules automatically::
git clone https://github.com/GraylinKim/sc2reader.git
cd sc2reader
python setup.py develop
Please review the CONTRIBUTING.md
_ file and get in touch with us before doing too much work. It'll make everyone happier in the long run.
.. _develop: http://peak.telecommunity.com/DevCenter/setuptools#development-mode .. _CONTRIBUTING.md: https://github.com/GraylinKim/sc2reader/blob/master/CONTRIBUTING.md
We use the built in unittest
module for testing. If you are still on Python 2.6 you will need to install unittest2
because our test suite requires newer features than are included in the main distribution.
To run the tests just use::
python test_replays/test_all.py
python test_s2gs/test_all.py
When repeatedly running tests it can be very helpful to make sure you've set a local cache directory to prevent long fetch times from battle.net::
export SC2READER_CACHE_DIR=local_cache
# or
SC2READER_CACHE_DIR=local_cache python test_replays/test_all.py
Good luck, have fun!
sc2reader has a small but growing community of people looking to make tools and websites with Starcraft II data. If that sounds like something you'd like to be a part of please join our underused mailing list
_ and start a conversation or stop by #sc2reader on FreeNode and say 'Hi'. We have members from all over Europe, Australia, and the United States currently, so regardless of the time, you can probably find someone to talk to.
We have an issue tracker
on Github that all bug reports and feature requests should be directed to. We have a mailing list
with Google Groups that you can use to reach out for support. We are generally on FreeNode in the #sc2reader and can generally provide live support and address issues there as well.
.. _mailing list: http://groups.google.com/group/sc2reader .. _issue tracker: https://github.com/GraylinKim/sc2reader/issues
Thanks to all the awesome developers in the SC2 community that helped out and kept this project going.
phpsc2replay
_
project whose public documentation and source code made starting this library
possible.sc2replay-csharp
_ for setting us straight on game events parsing
and assisting with our v1.5 upgrade.ggtracker.com
_ for sponsoring further development and providing
the thousands of test files used while adding s2gs and HotS support.s2protocol
_ full reference implementation... _phpsc2replay: http://code.google.com/p/phpsc2replay/ .. _sc2replay-csharp: https://github.com/ascendedguard/sc2replay-csharp .. _s2protocol: https://github.com/Blizzard/s2protocol