GreatEmerald / UT3Vehicles

The vehicles portion of the UT3Style mod for Unreal Tournament 2004.
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Hellfire SPMA Cannon #129

Open HellDragon-HK opened 6 years ago

HellDragon-HK commented 6 years ago
HellDragon-HK commented 6 years ago

Multiple sets of death messages in UT3 for different phases of artillery, only 1 in UT2004 apparently

[UTDmgType_SPMACameraCrush] DeathString="o was crushed whenk's camera fell from the sky!" MaleSuicide="The sky is falling... on YOU!" FemaleSuicide="The sky is falling... on YOU!"

[UTDmgType_SPMAShell] DeathString="o was crushed whenk's Hellfire scored a direct hit!" MaleSuicide="o was killed by an artillery strike." FemaleSuicide="o was killed by an artillery strike."

[UTDmgType_SPMASmallShell] DeathString="k rained ono's parade." MaleSuicide="o was killed by an artillery strike." FemaleSuicide="o was killed by an artillery strike."

EDIT - UT2004 OnslaughtBP.int overrides the message in the DamType code

In the DamTypeArtilleryShell DeathString="%k rained on %o's parade." MaleSuicide="%o was killed by an artillery strike." FemaleSuicide="%o was killed by an artillery strike."

In the OnslaughtBP.int [DamTypeArtilleryShell] DeathString="%k rained on %o's parade." FemaleSuicide="%o managed to kill herself with her own Artillery." MaleSuicide="%o managed to kill himself with his own Artillery."

GreatEmerald commented 6 years ago

I don't really get the very first point, can you elaborate on it?

As for the DamageType messages, that means that the camera needs to use its own DamageType.

HellDragon-HK commented 6 years ago

If you mean the sound, the scream always occurs if the shot lands near the camera shell no matter the distance, in UT2004 the scream only occurs if it's a distant shot.....I don't know SPMA has enough issues right now to worry about, it works well enough for the moment

GreatEmerald commented 6 years ago

Yea, just wanted that point to be clarified, now I get what you meant there.