Open HellDragon-HK opened 6 years ago
Multiple sets of death messages in UT3 for different phases of artillery, only 1 in UT2004 apparently
[UTDmgType_SPMACameraCrush]
DeathString="o was crushed when
k's camera fell from the sky!"
MaleSuicide="The sky is falling... on YOU!"
FemaleSuicide="The sky is falling... on YOU!"
[UTDmgType_SPMAShell]
DeathString="o was crushed when
k's Hellfire scored a direct hit!"
MaleSuicide="o was killed by an artillery strike." FemaleSuicide="
o was killed by an artillery strike."
[UTDmgType_SPMASmallShell]
DeathString="k rained on
o's parade."
MaleSuicide="o was killed by an artillery strike." FemaleSuicide="
o was killed by an artillery strike."
EDIT - UT2004 OnslaughtBP.int overrides the message in the DamType code
In the DamTypeArtilleryShell DeathString="%k rained on %o's parade." MaleSuicide="%o was killed by an artillery strike." FemaleSuicide="%o was killed by an artillery strike."
In the OnslaughtBP.int [DamTypeArtilleryShell] DeathString="%k rained on %o's parade." FemaleSuicide="%o managed to kill herself with her own Artillery." MaleSuicide="%o managed to kill himself with his own Artillery."
I don't really get the very first point, can you elaborate on it?
As for the DamageType messages, that means that the camera needs to use its own DamageType.
If you mean the sound, the scream always occurs if the shot lands near the camera shell no matter the distance, in UT2004 the scream only occurs if it's a distant shot.....I don't know SPMA has enough issues right now to worry about, it works well enough for the moment
Yea, just wanted that point to be clarified, now I get what you meant there.
SOUND RELATED
VISUAL EFFECTS RELATED