The vehicles portion of the UT3Style mod for Unreal Tournament 2004.
UT2004
folder.FetchBinaries.sh
. This will put binaries into the usual subdirectories one directory above the working directory. You can override the directories by setting environmental variables TEXTURES_DIR
, ANIMATIONS_DIR
, SOUNDS_DIR
, STATICMESHES_DIR
and SYSTEM_DIR
. The script is smart and will only update your files when necessary.
./FetchBinaries.sh
C:\Program Files\Git\mingw64\bin\
as wget.exe
(renaming is important!), then open Git Bash, go to the directory you have this git repository cloned in and also run ./FetchBinaries.sh
just like on Linux.UT3Common
package.UT2004.ini
these lines, after the other EditPackages
lines:
EditPackages=RagdollMadness
EditPackages=EONS-Scorpion_BETA3
EditPackages=UT3Common
EditPackages=UT3Vehicles
UT2004/System/UT3Vehicles.u
file.ucc.exe make
from the command prompt, this should create a UT3Vehicles.u
file in UT2004/System
.The Binaries.csv
file is supposed to always be consistent. Travis CI ensures that it is. If the image above shows a build failure, that means it has gone out of sync (dead URL etc.) and needs to be put back into sync.
Currently Travis is not testing building the whole thing itself, since it relies on UT2004 being installed.