GreatEmerald / UT3Vehicles

The vehicles portion of the UT3Style mod for Unreal Tournament 2004.
Other
3 stars 4 forks source link

Implement NodeDamageScaling for damage types #141

Open GreatEmerald opened 6 years ago

GreatEmerald commented 6 years ago

In UT3, there is a DamageType property NodeDamageScaling that affects how much damage is dealt to nodes. That doesn't exist in UT2004. This affects the majority of DamageTypes.

There doesn't seem to be a way to actually implement that in the DamageType, since it's an abstract information class. Instead, each projectile or hitscan weapon damage function needs to be altered to scale the damage if the recipient is an ONSPowerCore or its child.

HellDragon-HK commented 6 years ago

I take it you were watching one of my new videos, yeah it felt like nodes are taking a lot to take down, guess it wasn't my imagination