In UT3, there is a DamageType property NodeDamageScaling that affects how much damage is dealt to nodes. That doesn't exist in UT2004. This affects the majority of DamageTypes.
There doesn't seem to be a way to actually implement that in the DamageType, since it's an abstract information class. Instead, each projectile or hitscan weapon damage function needs to be altered to scale the damage if the recipient is an ONSPowerCore or its child.
In UT3, there is a
DamageType
propertyNodeDamageScaling
that affects how much damage is dealt to nodes. That doesn't exist in UT2004. This affects the majority of DamageTypes.There doesn't seem to be a way to actually implement that in the DamageType, since it's an abstract information class. Instead, each projectile or hitscan weapon damage function needs to be altered to scale the damage if the recipient is an
ONSPowerCore
or its child.