Open zeluisping opened 6 years ago
Indeed. @HellDragon-HK @Unre-Alex Can you check whether that file is there somewhere already? If not, it needs to be put into UT3SPMA.uax
(potentially also rename it to UT3A_Vehicle_SPMA
).
I get the feeling this comment was missed during pre-purge prep
GreatEmerald commented 6 days ago
There's also Textures/SPMASmoke.dds
, not sure what that's about. Probably Wormbo's, he likes not putting files into packages. But that won't work with the script, as it puts files directly into the needed folders. for now I'll keep it in the repository, but I'll remove it once that gets put into some package.
HellDragon-HK commented 6 days ago •
SPMASmoke missing was something I was having as an error on compile when we first started this, I assumed you had to add it in.
There was also another error but unfortunately I can't remember what it was.
End Quote
How do you put a dds into a uax?
Also I wasn't even aware of these new issues being posted, seems like I'm not getting e-mail notifications since the purge.
Right, you don't, I meant UT3SPMATex.utx
.
Ok I'll check the utx real quick to see if it's in there
Nope it isn't that I can see
https://github.com/GreatEmerald/UT3Vehicles/blob/f8c45fe389fd190439c17e5f03ce1e6e207fa23a/Classes/UT3HellfireSPMAShellTrail.uc#L16
After binaries purge, with a clean repository clone (or a hard reset), I'm unable to compile due to the missing texture file. If this texture has already been imported into a texture package, then this line should be removed and the line where it is later used in that same class's
defaultproperties
should be changed accordingly.https://github.com/GreatEmerald/UT3Vehicles/blob/f8c45fe389fd190439c17e5f03ce1e6e207fa23a/Classes/UT3HellfireSPMAShellTrail.uc#L42