Closed HellDragon-HK closed 6 years ago
The difference between \
and /
might be visible on Linux. Paths there are only /
and names are all case sensitive (so Textures
, not textures
, etc.). This needs testing, then.
Ok how exactly do I test / and \, I don't think I'm seeing any difference between them with ucc nor in-game.
Ok make sure I'm reading this right, I'm on Windows so I won't see what affect it has, and case sensitive...how does that work when devs use both lower and upper at times?
Do I need to be on the watch for the fact everything needs to be / and not \ as well as upper or lower?
I caught a break on this one and it worked on the first try. Aside from a Warning this one is ready to go I think, I didn't notice anything odd like how the Manta can't hardly jump now but it probably needs some field testing to be sure, @Unre-Alex @100Gping100 could you guys try it and see how it goes for you?
Here's the warning on compile
C:\Unreal Anthology\UT2004\UT3Vehicles\Classes\UT3Goliath.uc(149) : Warning, 't' : unreferenced local variable
I've also noticed the #exec OBJ Load File has / in all of these classes, but the ones I've seen from other classes have \ , doesn't seem to make any difference to ucc that I can tell so is there a difference?