GreatEmerald / UT3Vehicles

The vehicles portion of the UT3Style mod for Unreal Tournament 2004.
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Goliath: Engine Flames #197

Closed HellDragon-HK closed 6 years ago

HellDragon-HK commented 6 years ago

I caught a break on this one and it worked on the first try. Aside from a Warning this one is ready to go I think, I didn't notice anything odd like how the Manta can't hardly jump now but it probably needs some field testing to be sure, @Unre-Alex @100Gping100 could you guys try it and see how it goes for you?

Here's the warning on compile

C:\Unreal Anthology\UT2004\UT3Vehicles\Classes\UT3Goliath.uc(149) : Warning, 't' : unreferenced local variable

I've also noticed the #exec OBJ Load File has / in all of these classes, but the ones I've seen from other classes have \ , doesn't seem to make any difference to ucc that I can tell so is there a difference?

GreatEmerald commented 6 years ago

The difference between \ and / might be visible on Linux. Paths there are only / and names are all case sensitive (so Textures, not textures, etc.). This needs testing, then.

HellDragon-HK commented 6 years ago

Ok how exactly do I test / and \, I don't think I'm seeing any difference between them with ucc nor in-game.

Ok make sure I'm reading this right, I'm on Windows so I won't see what affect it has, and case sensitive...how does that work when devs use both lower and upper at times?

Do I need to be on the watch for the fact everything needs to be / and not \ as well as upper or lower?