GreatEmerald / UT3Vehicles

The vehicles portion of the UT3Style mod for Unreal Tournament 2004.
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64-bit Compatible Textures #218

Closed Unre-Alex closed 6 years ago

HellDragon-HK commented 6 years ago

Cool Alex, what all has changed since the one I have? I see you fixed up the Fury & Stealthbender, haven't tried it yet but will when I can.

Unre-Alex commented 6 years ago

Nothing much that's noticeable with the Axon, just improved normal maps a bit and reduced a specular for the SPMA and Leviathan's wheels.

Unre-Alex commented 6 years ago

added hoverboard

GreatEmerald commented 6 years ago

For the Stealthbender, why do you have two BlueSkinBs?

Also, it would be nice if you could resubmit this pull request so that the Travis CI I just set up could validate your changes to Binaries.csv. You can close this request and then open a new one from the same branch (Unre-Alex:patch-3).

GreatEmerald commented 6 years ago

Oh, it will also recheck it if you change anything in the code (such as those BlueSkinB/BlueSkinA variables).

Unre-Alex commented 6 years ago

Two SkinBlueB? One is needed to show its 2-part skin when spawned, and the second when it's in use and uncloaked. If that's what you meant.

GreatEmerald commented 6 years ago

I meent that you only ever use [0] for the B variants. Does it really need to be an array?

Unre-Alex commented 6 years ago

That's how the Leviathan's skin is coded.