Open HellDragon-HK opened 7 years ago
How do you want the impact test results, in a new comment like this or edit and attach to the issue list above and placing it below the check boxes? Yes I'm testing each and every vehicle I can and not just the hoverboard.
Hoverboard Impact with Manta -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Sent sliding across the ground a medium distance and gets turned almost 90 degrees, can be pushed easily --Side Hit - Sent sliding across the ground a small distance and turns a little, hoverboard goes over Manta when trying to push --Back Hit - Little to no knockback, can be easily pushed --Diagnol Hit - About the same as a side hit including push results Extra Note: In UT2004 Manta takes damage from hoverboard impacts
Hoverboard Impact with Scorpion -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed and hoverboard is deflected --Side Hit - No movement and Hoverboard stopped in it's tracks, causes tires to squeel, cannot be pushed and hoverboard is deflected --Back Hit - No movement and Hoverboard stopped in it's tracks, causes tires to squeel, cannot be pushed and hoverboard is deflected --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, causes tires to squeel sometimes, cannot be pushed and hoverboard is deflected ------UT2004 Results------ --Front Hit - Little knockback, can be slowly pushed --Side Hit - Little knockback and lifts up slightly, cannot be pushed --Back Hit - Little knockback and lifts up slightly, can be slowly pushed --Diagnol Hit - Little knockback and tries to flip, can be pushed faster than from front or back --Extra Note: No tire squeeling noticed with any hit, no damage to Scorpion from hoverboard in either game
Hoverboard Impact with Hellbender -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, can be slowly pushed --Side Hit - Little knockback and can be flipped, cannot be pushed --Back Hit - Little knockback, can be slowly pushed --Diagnol Hit - No knockback but does turn a little and can even be flipped, cannot be pushed Extra Note: Hellbender in both games does not take damage from hoverboard impacts
Hoverboard Impact with Stealthbender -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Hoverboard went THROUGH Stealthbender literally all the way through it like it wasn't there --Side Hit - Hoverboard went THROUGH Stealthbender literally all the way through it like it wasn't there --Back Hit - Hoverboard went THROUGH Stealthbender literally all the way through it like it wasn't there --Diagnol Hit - Stealthbender was tossed into the air, landed on it's side and proceeded to slide across the ground continually until it hit a wall Extra Note: Can't tell if its being stuck on it's side or the hoverboard but it takes damage in UT2004 and not in UT3
Hoverboard Impact with Raptor -------UT3 Results-------- --Front Hit - No movement and Hoverboard is deflected around the Raptor, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, easily pushed --Side Hit - Fair knockback, easily pushed --Back Hit - Little knockback, easily pushed --Diagnol Hit - A lot of knockback and spins the Raptor around, easily pushed and Raptor spins Extra Note: Raptor takes damage from hoverboard hits in UT2004 but not in UT3
Hoverboard Impact with Cicada -------UT3 Results-------- --Front Hit - No movement and Hoverboard is deflected around the Cicada, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, cannot be pushed --Side Hit - Little knockback, cannot be pushed but can be turned --Back Hit - Little knockback, cannot be pushed --Diagnol Hit - Little knockback, cannot be pushed but can be turned Extra Note: Cicada in UT2004 takes damage from hoverboard but not in UT3
Hoverboard Impact with Hellfire SPMA -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, can be pushed --Side Hit - Little knockback and back is lifted into air and causes SPMA to spin a little, cannot be pushed --Back Hit - Little knocback and back is lifted into air as SPMA moves forward, can be pushed --Diagnol Hit - Little knockback and back is lifted into air and causes SPMA to spin a lot, can be pushed slightly faster Extra Note: SPMA does not take damage from impacts on either game
Hoverboard Impact with Paladin -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, can be very slowly pushed --Side Hit - Little knockback and Paladin is flipped on it's side, just a slight tap when trying to push and the whole front of the Paladin jumps into the air to the point it's vertical --Back Hit - Little knockback, can be very slowly pushed --Diagnol Hit - Little knockback and Paladin went vertical, same push result as side Extra Note: Paladin took damage in UT2004 but not in UT3 from hoverboard impacts, during side push attempt the front middle wheel became disconnected
Hoverboard Impact with Goliath -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, can be slowly pushed --Side Hit - Little knockback, can be slowly pushed --Back Hit - Little knockback, can be slowly pushed --Diagnol Hit - Little knockback and causes Goliath to turn, can be slowly pushed and turned Extra Note: Goliath did not lose health on either game
Hoverboard Impact with Leviathan -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Little knockback, can be slowly pushed --Side Hit - Little knockback, cannot be pushed --Back Hit - Little knockback, can be slowly pushed --Diagnol Hit - Little knockback, cannot be pushed Extra Note: Levithans did not take damage from hoverboard
Hoverboard Impact with Viper -------UT3 Results-------- --Front Hit - No movement and Hoverboard is deflected, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Little to fair knockback and spins Viper a little more than 90 degrees, hoverboard goes over Viper --Side Hit - Little to fair knockback and spins Viper a little more than 180 degrees, easily pushed --Back Hit - Little knockback, easily pushed --Diagnol Hit - No knockback but spins Viper nearly 90 degrees, hoverboard goes over Viper Exta Note: Viper takes damage in UT2004 but not UT3 from hoverboard
Hoverboard Impact with Scavenger -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard is deflected, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Pending being added to mod --Side Hit - Pending being added to mod --Back Hit - Pending being added to mod --Diagnol Hit - Pending being added to mod
Hoverboard Impact with Nightshade -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Fair knockback and spins slightly, easily pushed --Side Hit - Fair knockback and spins more than slightly, easily pushed --Back Hit - Fair knockback and spins slightly, easily pushed --Diagnol Hit - Fair knockback and spins slightly, spins more than gets pushed Extra Note: Nightshade is takes damage in UT2004 from hoverboard but not in UT3
Hoverboard Impact with Fury -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks and caused it to go to bottom up with me losing 53 health (replicated this killing myself so it wasn't a fluke), cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Fair knockback and causes slight spin, easily pushed and spun --Side Hit - Fair knockback and causes Fury to spin almost a full 360 degrees, easily pushed and spun --Back Hit - Fair knockback and slight spin, easily pushed and spun --Diagnol Hit - Fair knockback and causes Fury to spin 180 degrees, pushing causes very easy spinning Extra Note: Fury takes a lot of damage in UT2004 and none in UT3 from hoverboard impacts
Hoverboard Impact with Nemesis -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Diagnol Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed ------UT2004 Results------ --Front Hit - Pending being added to mod --Side Hit - Pending being added to mod --Back Hit - Pending being added to mod --Diagnol Hit - Pending being added to mod
Hoverboard Impact with Darkwalker -------UT3 Results-------- --Front Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Side Hit - No movement and Hoverboard stopped in it's tracks, cannot be pushed --Back Hit - No movement and Hoverboard is deflected, cannot be pushed --Diagnol Hit - No movement and Hoverboard is deflected, cannot be pushed ------UT2004 Results------ --Front Hit - Pending being added to mod --Side Hit - Pending being added to mod --Back Hit - Pending being added to mod --Diagnol Hit - Pending being added to mod
Thanks (and yes, a new comment like this is the way to go). Looks like in UT3 it cannot push anything, whereas in UT2004 it varies, potentially dependent on the weight. So its impulse might need to be adjusted.
We also get player damage very easily on the hoverboard including fall damage and impact damage from just hitting a wall (this all damage that happens WITHOUT falling off hoverboard btw) EDIT-Noticed you checked off about how it works on water but didn't say anything, I just tried it and it is exactly like UT3 including sound, slow down, and being unable to jump.
The hoverboard has wheels? All I see are flames in UT3
Don't forget the hoverboard is locked for the blue team, bTeamLocked=true to bTeamLocked=false in UT3Hoverboard.uc
? it's a weapon and not an actual vehicle though right and I've used it on both teams while impact testing I think but I'll check Edit- Wow ok I take that back and I'll add what I saw to the list
Hoverboard's spam effect :)
You mean placing multiple hoverboards or something else that I don't understand? Edit-btw if you can could you test smacking 2 Cicadas together in UT3 for me, vehicles de-spawn really quick in UT3 on PS3 and all I could manage to do was get them onto the lake area in-between the air nodes but the frozen lake is interfering with results so that map isn't going to work for testing
I'll leave the bump testing to you
Ok then, I'll try to figure something out or just leave it blank
Right, the team locking is an issue indeed.
Looking at the possible ways to solve the impulse issue, it looks like it comes down to Karma parameters in KParams, see https://github.com/GreatEmerald/UT3Vehicles/blob/master/Classes/UT3Hoverboard.uc#L1047 and http://greatemerald.xmpcommunity.com/uncodex/UT2004/Source_engine/karmaparams.html : KImpactThreshold
, KMass
and KRestitution
might be the variables controling the impact.
Hey did anyone know you can actually dodge on a hoverboard in UT3? I didn't and found out by accident you can actually dodge left and right on it.....can this be replicated for the mod? EDIT-Doesn't work in UT2004 currently but found out taunt animations work on it
@GreatEmerald I'm wrong on the Hoverboard sounding like a Manta, with 64 bit the movement sound doesn't work which was throwing me off, in 32 bit it sounds right including movement sound.
Of course you can dodge while on the hoverboard in UT3... But replicating that in UT2004 would not be the easiest thing to do, I believe.
@GreatEmerald Here's the team lock issue fixed Hoverboard for you https://drive.google.com/open?id=1Ahlo3dLz9hcR6ACrcBOmkyqnOT_kVONp
Please send a pull request! If it's a simple edit, you can do that from GitHub. Go to the file you want to modify, press the edit button, do the edits, confirm that you want to create a new branch, and submit the pull request.
Ok I'll try would prefer a second opinion in-case I messed something up instead of just outright changing the archive file but standby
@GreatEmerald Where are the files you want modified at here on github? Still new here so need some guidance if it isn't too much trouble please.
Review is exactly what pull requests are for, so you're good! The files are in the Classes directory: https://github.com/GreatEmerald/UT3Vehicles/tree/master/Classes
Alright I just tried it, did it work?
Yeap, thanks!
Wait a second the stock UT2004 Raptor has a dodge function? I've never seen this that I know of, would it work on the hoverboard?
Dodge Source code function bool Dodge ( eDoubleClickDir DoubleClickMove) )
Found a bug, when you crouch and press a button to spawn the hoverboard, it spawns above you and falls on the ground.
I can confirm that, and now the team locking is an issue :( Maybe it can be fixed with a is not ducking check?
What it has to do with that?
The hoverboard is no longer locked so if you spawn multiple of them or just leave it anybody can grab it
But you should not be able to do that, otherwise you can spam a map with them.
It seems possible, try it, I spawned at least 5 I think
Hm, yea, that would be a bug. But I think the proper fix is not so much checking for whether you're crouching, but rather changing the spawn height if possible...
Hoverboards don't work on network game for anyone except the host so I'm guessing a serverpackage is needed and needs to be added into the readme......wait no there isn't a hoverboards.u so guess this is a bug?
UT2004 Draw - NA UT3 Draw - 1.0? UT3Port Draw - 1.0
ANIMATION RELATED
GAME PLAY RELATED
[ ] Hoverboard not affected by Adara boost pads, in UT3 boost pads do affect the hoverboard (and usually ends up hurting you a little if you use them)
SOUND RELATED
VISUAL EFFECTS RELATED