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GreenComfyTea
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MHR-Overlay
Monster Hunter Rise Mod - Overlay mod that exposes internal game data about monsters, creatures, players, damage, buffs and debuffs.
https://nexusmods.com/monsterhunterrise/mods/50
MIT License
75
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24
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Create de-de (German) translation
#72
Krude
closed
3 weeks ago
1
REFramework keep initializing when MHR_Overlay together with the REFrameworkD2D higher of 1.0
#71
luke-lawn
opened
1 month ago
1
UI Buff stop counting
#70
Reny900
closed
4 months ago
6
Issue with the Arrangement of BUFF Generation
#69
RubiksCubei
closed
5 months ago
1
Failed to Access data Bug
#68
enniken1
closed
8 months ago
2
Reframework doesn't load when mod is placed in the MHR directory
#67
cparker24
opened
11 months ago
10
Korean Translation for v2.5
#66
neatnet
closed
1 year ago
1
Update the translation of zh-cn
#65
sukiqwq
closed
1 year ago
0
Reframework Direct2D causes freeze and connection errors
#64
MrR341-GER
opened
1 year ago
7
Update zh-cn.json
#63
sukiqwq
closed
1 year ago
1
Update zh-cn translation
#62
etnAtker
closed
1 year ago
0
Korean Translation for v2.4.1
#61
neatnet
closed
1 year ago
1
d3d error caused by high RAM usage
#60
Wazard
closed
1 year ago
2
update zh-tw translations
#59
mcc1
closed
2 years ago
0
Bug with getting ailments data during monster initialization
#58
GreenComfyTea
closed
2 years ago
2
Korean Translation for v2.2
#57
neatnet
closed
2 years ago
1
error trying run latest mhr-overlay.lua
#56
scorpion21b
closed
2 years ago
1
The "capture tick" is not disabled when Large Monster Heath UI is disabled
#55
fy-meng
closed
2 years ago
1
Add a Japanese translation( v2.1.2 compatible)
#54
AKILAND0214
closed
2 years ago
1
Merge Experimental Branch into Main.
#53
GreenComfyTea
closed
2 years ago
0
Catch up
#52
GreenComfyTea
closed
2 years ago
0
Korean Translation for v2.1.2
#51
neatnet
closed
2 years ago
1
Add missing guid field
#50
GreenComfyTea
closed
2 years ago
0
Catch Up
#49
GreenComfyTea
closed
2 years ago
0
Fix Player Name Size Limit not working with UTF-8.
#48
GreenComfyTea
closed
2 years ago
0
Fix Capture Line showing when health is hidden
#47
GreenComfyTea
closed
2 years ago
0
Test
#46
GreenComfyTea
closed
2 years ago
0
Test pull request
#45
GreenComfyTea
closed
2 years ago
0
Test
#44
GreenComfyTea
closed
2 years ago
0
Test
#43
GreenComfyTea
closed
2 years ago
0
Korean translation for v2.0
#42
neatnet
closed
2 years ago
1
Riding Damage cannot be filtered out
#41
ImrKab
closed
2 years ago
1
Display player's attack and affinity
#40
lingsamuel
closed
1 year ago
1
Korean translation for v2.0
#39
neatnet
closed
2 years ago
1
Steam Deck Performance
#38
Shuino7
opened
2 years ago
7
Fix bugs that other ailment sorting translations are not working
#37
etnAtker
closed
2 years ago
0
Update Traditional Chinese translation
#36
s9000008
closed
2 years ago
0
The "sorting" options' translations don't work
#35
etnAtker
closed
2 years ago
3
Update simplified Chinese translation for new version
#34
etnAtker
closed
2 years ago
0
Update simplified Chinese translation for new version
#33
etnAtker
closed
2 years ago
1
Add a simplify Chinese translation
#32
etnAtker
closed
2 years ago
1
Add a simplify Chinese translation
#31
etnAtker
closed
2 years ago
0
Korean translation for v1.10
#30
neatnet
closed
2 years ago
1
Overlay not loading on Steam Deck (Wine / Proton)
#29
Shuino7
closed
2 years ago
11
"The Allmother" quest: can't highlight Ibushi.
#28
GreenComfyTea
closed
2 years ago
1
Korean translation for new damage types
#27
neatnet
closed
2 years ago
0
Not correct alignment of capture bar
#26
DrgonRose
closed
2 years ago
1
Change Menu Font -> Game Crash
#25
DrgonRose
opened
2 years ago
3
Korean translation for v1.9.1
#24
neatnet
closed
2 years ago
1
Statically Positioned Large monster UI align right
#23
Yellabble
closed
2 years ago
1
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