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GreenFour
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pencil-knight
TCSS 491 Computational Worlds project
MIT License
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Feat/better checkpoint camera transition system
#102
DevonS3
closed
6 years ago
0
fixes slowdown issues
#101
pilocchii
closed
6 years ago
0
Resource bars, difficulty settings, resource values
#100
DevonS3
closed
6 years ago
0
music loops
#99
pilocchii
closed
6 years ago
0
Better Camera change, more refactoring, choose between control layouts
#98
DevonS3
closed
6 years ago
0
more stuff
#97
DevonS3
closed
6 years ago
0
Feat/level gameboard refactor/design
#96
DevonS3
closed
6 years ago
0
Feat/entity and actor subclass refactoring/commenting/cleanup
#95
DevonS3
closed
6 years ago
0
Hero: action timers
#94
DevonS3
opened
6 years ago
0
HUD: Show Timer (maybe)
#93
DevonS3
opened
6 years ago
0
HUD: Show Multiplier (maybe)
#92
DevonS3
opened
6 years ago
0
Wish List: Moving Platforms
#91
DevonS3
opened
6 years ago
0
Level Two to Master, removing Level Two branch after this merge
#90
DevonS3
closed
6 years ago
0
Sounds: Add the following sounds
#89
DevonS3
opened
6 years ago
0
Music: Get music to loop during the game. Currently stops after a single loop.
#88
DevonS3
opened
6 years ago
0
Back-End: Move Item/Entity additions from Core to their respective levels.
#87
DevonS3
opened
6 years ago
0
Bomb: Better visual indicator for explosion countdown
#86
DevonS3
opened
6 years ago
0
Wish List: Enemy activation (see comment)
#85
DevonS3
closed
6 years ago
3
Hero: Balance Sword Projectile
#84
DevonS3
opened
6 years ago
0
Hero: Can move when slashing
#83
DevonS3
opened
6 years ago
0
Hero: Energized Cleave reflects projectiles
#82
DevonS3
opened
6 years ago
0
Dino: Tweaks. Possibly a mild overhaul?
#81
DevonS3
opened
6 years ago
2
Items: Turn items into powerups (on top of their current function).
#80
DevonS3
opened
6 years ago
0
Hero: Increase Energy use per skill, increase energy regen rate
#79
DevonS3
opened
6 years ago
1
Crow: Tweak behavior
#78
DevonS3
opened
6 years ago
0
HUD (Resource Bars): Change to a 100 resource capacity, draw them horizontally instead of vertically.
#77
DevonS3
opened
6 years ago
0
Bomb: Fix hurtbox
#76
DevonS3
opened
6 years ago
0
Soldier: Fix hitbox.
#75
DevonS3
opened
6 years ago
1
Back-End: add a "name" variable to Entity, give names to each child class, and update collided functions to use .name checks.
#74
DevonS3
closed
6 years ago
0
Back-End: Performance
#73
DevonS3
opened
6 years ago
0
QOL Features: Checkpoints
#72
DevonS3
opened
6 years ago
4
Feat/sound
#71
pilocchii
closed
6 years ago
0
Feat/level two
#70
DevonS3
closed
6 years ago
0
HIGHEST PRIORITY: Second (buffer) CTX
#69
DevonS3
closed
6 years ago
0
Hero's right terrain collision when dashing is wonky.
#68
DevonS3
opened
6 years ago
0
LAAAAVAAAA
#67
DevonS3
closed
6 years ago
0
Feat/background
#66
pilocchii
closed
6 years ago
0
Feat/level two
#65
DevonS3
closed
6 years ago
0
Feature/hud alignment
#64
PBCruz95
closed
6 years ago
0
Feat/level two
#63
DevonS3
closed
6 years ago
0
fixed soldier facing issues and added new enemy
#62
DevonS3
closed
6 years ago
0
crow has 2 different attack angles
#61
DevonS3
closed
6 years ago
0
added patrolDistance parameter in Dino
#60
DevonS3
closed
6 years ago
0
Dino travels a set distance from its starting x.
#59
DevonS3
closed
6 years ago
0
Feat/ds3
#58
DevonS3
closed
6 years ago
0
Feat/behavior devon
#57
DevonS3
closed
6 years ago
0
Feat/behavior devon
#56
DevonS3
closed
6 years ago
0
Feat/behavior
#55
pilocchii
closed
6 years ago
0
Enemies try to interact with the hero regardless of how far away they are
#54
pilocchii
closed
6 years ago
4
Camera jumps when impacting a platform from below
#53
pilocchii
opened
6 years ago
1
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