It confused me a lot that materials were replaced by the first selected one, until I found that textures were packed into .blend file , and that I should follow instructions on known issues column. Maybe we can add an error msg when shader type cannot be recognized, instead of packing these material as duplicated ones, to help users like me know what they should do.
It confused me a lot that materials were replaced by the first selected one, until I found that textures were packed into .blend file , and that I should follow instructions on known issues column. Maybe we can add an error msg when shader type cannot be recognized, instead of packing these material as duplicated ones, to help users like me know what they should do.