Python tools for inspecting and modding From Software games, including an "all-in-one" graphical interface.
YouTube channel with tutorials: https://youtube.com/grimrukh
Like my stuff? Consider supporting me on Patreon <3 https://patreon.com/Grimrukh
Game abbreviations used below and in package:
Unified graphical application for modifying maps, events, parameters, text, AI, and talk scripts in Dark Souls (both versions) and Bloodborne. Game data is imported as a project, edited in the window (or in Python if you prefer), and exported back to game-ready files whenever you want. Keep track of map entities, quickly navigate between data types, and view custom syntax highlighting for event scripts and AI scripts.
Event scripts (EMEVD) and EzState state machines (ESD) can be translated to and from valid Python-based languages with high-level programming features.
Map data (MSB), game parameters (GameParam), lighting parameters (DrawParam), text data (FMG) can be loaded into Python structures, edited, and repacked.
AI scripts in can be decompiled, edited, and recompiled.
Unpack/repack BND archives and automatically manage DCX compression.
Includes some of my ongoing documentation for vanilla game IDs in Dark Souls and Bloodborne.
Soulstruct can be downloaded as an executable, which is basically just a bundle that includes Python and runs
the __main__.py
script when clicked (i.e. the command python -m soulstruct
). You might find this easier to use, but
there will be a slight delay every time you run it as the bundle unpacks itself. Note that this executable will be
updated less often than the main package and does not grant access to many of the utilities that can be imported in
Python!
Soulstruct is very much a work in progress. Internal code structure should be fairly stable as of version 1.0.0 (Feb 12, 2021), but it is still possible that changes will break backward compatibility with past versions of Soulstruct for existing project files (.ssp files). If you update Soulstruct to a new major version, you may need to export all game files from your old version's project first and import them into a new project created with the new Soulstruct, since the new Soulstruct version may not be able to read the old .ssp files. Luckily, this is straightforward.
Any event/ESD/AI scripts can be simply copied into the new project. If any EMEVD or ESD instruction/argument names have been updated (as we constantly discover new things), the old names will be deprecated first and eventually removed. A simple find-and-replace should fix any issues here.