GrowthcraftCE / Growthcraft-1.7

Community Edition of Gwafu's Growthcraft Mod
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General discussion and miscellaneous ideas #1

Closed Sunconure11 closed 8 years ago

Sunconure11 commented 9 years ago

Feel free to add more:

Rum Vodka Tequila Pulque Absinthe Various new forms of wine and beer (Being worked on) New strains of hops and grapes A distillery Bamboo ladders Bamboo rope ladders Giant barrels Wormwood Blue Agave Maguey Agave Gristmills Revive the kitchen module Bottling machine Brandy Cognac Apple jack Apple cider Grape juice (technically already in though) Whiskey More ore dictionary support Upland Rice Better bees (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release?comment=2198 and http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release?comment=2200) Deepwater rice Ingame documentation Villagers smashing grapes with their feet Bamboo tiki torch Villages made of bamboo Minetweaker support Wild Rice Meat hooks Chayote Squash Various forms of squash that grow along the ground, possibly maybe watermelon and pumpkins could be made to grow like this too. Fruit cocktails (alcoholic and non-alcoholic) Moonshine Agave Syrup (Sugar Alternative) Desert module Prickly pears Cherry module Nectar (golden apples in fruit press) Cordial Whiskey Colonche Bees spread flowers from other mods Corn Ayahuasca Magic vines Marine module Wax, Honey, Grub (?) and Honeycomb blocks Sushi Brewing Keg (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2505072-growthcraft-community-edition-proper-1-7-10?page=4#c67) Bamboo fences connect to blocks (Done) Grape Soda (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2505072-growthcraft-community-edition-proper-1-7-10?comment=153) Upgradable Fish Traps

Sunconure11 commented 9 years ago

Decimal colors for fluids (the color appears to be determined by the code rather than any image, via decimal colors, hopefully these work, I am using this site to get decimal codes: http://www.colorhexa.com/), since I have not taught myself java yet (I will create some textures and models in the mean time):

Absinthe: 6393643

Rum: 10579213

Pulque: 16777200

Tequila: 16764309

Vodka: 14474460

Cognac: 10700827

Applejack: 14451517

Whiskey: 14003567

Moonshine: 12632256

Submit more decimal colors for fluids as needed.

Ar97x commented 9 years ago

Will it be with flowing textures or just simple, pure colored bottles? Em 21/07/2015 01:03, "Joseph Caleb Jones" notifications@github.com escreveu:

Decimal colors for fluids (the color appears to be determined by the code rather than any image, via decimal colors, hopefully these work, I am using this site to get decimal codes: http://www.colorhexa.com/), since I have not taught myself java yet (I will create some textures and models in the mean time):

Absinthe: 6393643

Rum: 10579213

Pulque: 16777200

Tequila: 16764309

Vodka: 14474460

Cognac: 10700827

Applejack: 14451517

Whiskey: 14003567

Moonshine: 12632256

Submit more decimal colors for fluids as needed.

— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123161697 .

Sunconure11 commented 9 years ago

Most likely they will be the same as those from growthcraft in terms of appearance.

Ar97x commented 9 years ago

That's nice. The main colors you chosr are pretty much ideal for me. Em 21/07/2015 02:21, "Joseph Caleb Jones" notifications@github.com escreveu:

Most likely they will be the same as those from growthcraft in terms of appearance.

— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123180183 .

Sunconure11 commented 9 years ago

Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.

Sunconure11 commented 9 years ago

I'll send an example of the fluid code.

Ar97x commented 9 years ago

I haven't worked with textures in minecraft yet, only public mod translations and modpack config for my own use Em 21/07/2015 02:29, "Joseph Caleb Jones" notifications@github.com escreveu:

Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.

— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123183183 .

Sunconure11 commented 9 years ago

https://github.com/Sunconure11/Growthcraft-1.7/blob/master/src/java/growthcraft/grapes/GrowthCraftGrapes.java

Ar97x commented 9 years ago

BTW, the contribution I can make to the mod is translating it to portuguese, besides creative ideas. Em 21/07/2015 02:31, "Victor Diehl" vdiehl97@gmail.com escreveu:

I haven't worked with textures in minecraft yet, only public mod translations and modpack config for my own use Em 21/07/2015 02:29, "Joseph Caleb Jones" notifications@github.com escreveu:

Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.

— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123183183 .

Sunconure11 commented 9 years ago

That can work. Once Groth appears here, I will transfer ownership of this repo to him.

Ar97x commented 9 years ago

And I'll keep the translations updated, when new things come out.

Ar97x commented 9 years ago

As soon as he gets it, I'll make the same offer to him

2015-07-21 2:38 GMT-04:00 Victor Diehl vdiehl97@gmail.com:

And I'll keep the translations updated, when new things come out.

Alatyami commented 9 years ago

Very cool, these are some great ideas for continuing a great mod.

Alatyami

Aka GrothHammerPick

Sunconure11 commented 9 years ago

I will now transfer the repository to Groth. However, I will still update this thread.

Sunconure11 commented 9 years ago

While I wait for him to accept it, I will create a texture for Agave Syrup, since that will be separate from the forms of alcohol the agave addon might add, assuming it takes hold.

Sunconure11 commented 9 years ago

Hm, it seems I cannot transfer the repository to him.

Sunconure11 commented 9 years ago

I created one texture for Growthcraft Agave. The idea for this module came from Azumarill on the forum, who suggested Agave crops.

Sunconure11 commented 9 years ago

Agave Syrup textures are based on booze textures, but, it is not a fluid, so, its color is determined by the texture. I'm going to create a still model later.

Sunconure11 commented 9 years ago

My idea for the still will likely look something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Liquor_Still_Frankfort_489226997.jpg/800px-Liquor_Still_Frankfort_489226997.jpg

Alatyami commented 9 years ago

I have it forked here: https://github.com/alatyami/Growthcraft-1.7

If you want to transfer it we can sync the two and then start using either mine or still use yours, up to you.

Alatyami commented 9 years ago

Hm, it seems I cannot transfer the repository to him.

My Git account is "alatyami"

~Groth

Alatyami commented 9 years ago

My idea for the still will likely look something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Liquor_Still_Frankfort_489226997.jpg/800px-Liquor_Still_Frankfort_489226997.jpg

Then we can have a pipe go to a tank for the resulting fluid.

Sunconure11 commented 9 years ago

I know, but, it says I cannot transfer it because of the fact that you have a growthcraft repo as well.

Alatyami commented 9 years ago

Ah ... I removed mine it was named the same.

Sunconure11 commented 9 years ago

Transfer requested.

Ar97x commented 9 years ago

If you can make a texture for a still like that, it would be awesome. And Groth, do you want me to work on the portuguese translations now or do you prefer to do some work before I start it? Remember to notify me as soon as you get something new, this way I keep the translation updated Em 21/07/2015 13:09, "Joseph Caleb Jones" notifications@github.com escreveu:

Transfer requested.

— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123405241 .

Alatyami commented 9 years ago

That would be great. Please do so.

Alatyami commented 9 years ago

@Ar97x I created another issue for you to use for the transition.

Sunconure11 commented 9 years ago

I contemplated adding a domestic animals module to the list, but, before I do any modelling for this mod, including the still, I need to finish Deinocheirus for It's About Time. My sleep schedule is out of whack again so this could be a bit.

Sunconure11 commented 9 years ago

However, atleast the start of the still should be done soon. I only have the head, the claws (and some minor details), plus creating a texture map and texturing it left.

Sunconure11 commented 9 years ago

If the possibility of the still having its own pipes is implemented, I got this response on creating pipes.

https://www.reddit.com/r/feedthebeast/comments/3e42t3/i_have_a_question_regarding_models_for/

Sunconure11 commented 9 years ago

However, I think it would be better to not implement our own pipes, but allow support for other pipes from other mods.

Ar97x commented 9 years ago

Agreed. Ender IO, Thermal Dynamics and Mekanism on top priority, since they are the most popular mods that have fluiducts

Alatyami commented 9 years ago

Added fluiducts as Issue https://github.com/alatyami/Growthcraft-1.7/issues/3

IceDragon200 commented 9 years ago

Can I add seaweed to the list of ideas? :( I don't get to see much seaweed in mods, and the ocean is mostly barren anyway

Ar97x commented 9 years ago

No trouble for me. Do you have further ideas or will it be just miscellaneous?

IceDragon200 commented 9 years ago

@Ar97x: Well we could add some more fishes/marine food stuff: Lobster, Crab, Shrimp, their shells could be used as decorative blocks ... Electric Eels; Which could double as a battery in certain tech mods.

Scenario:

Place a fish trap, 
Find an electric eel
Use said eel as a battery for your jet-pack
Once the eel has been depleted, ya fry him up for dinner.
...
PROFIT!?
Ar97x commented 9 years ago

Cool, I think that, as we already have rice from GC and Salmon from Vanilla, we can add seaweed and make sushi haha As you had the idea, maybe a sea module could be added to our To Do List?

Alatyami commented 9 years ago

Very interesting ...

On Jul 31, 2015 9:34 PM, "Corey Powell" notifications@github.com wrote:

@Ar97x https://github.com/Ar97x: Well we could add some more fishes/marine food stuff: Lobster, Crab, Shrimp, their shells could be used as decorative blocks ... Electric Eels; Which could double as a battery in certain tech mods.

Scenario:

Place a fish trap, Find an electric eel Use said eel as a battery for your jetpack battery Once the eel has been depleted, ya fry him up for dinner. ... PROFIT!?

— Reply to this email directly or view it on GitHub https://github.com/alatyami/Growthcraft-1.7/issues/1#issuecomment-126848046 .

Sunconure11 commented 9 years ago

The still will be worked on soon, my sleep schedule has been fixed. I need to finish the model I am making for another mod first, but, I'll likely push out some textures in the next few days.

Sunconure11 commented 9 years ago

They will be block textures for the grape cultivars.

IceDragon200 commented 9 years ago

I just realized, villages don't have rice! (as far as I saw)

Man shall not live by bread alone (and potatoes and carrots... and liqour)

Ar97x commented 9 years ago

I know, I want it too. It's tiring to break 1617272828 grass to get 10 rice to start a farm. If you want, I can make a schematic for it so you can base on it to implement rice farms at villages.

IceDragon200 commented 9 years ago

@Ar97x :O That would be awesome, do eeeet!

Ar97x commented 9 years ago

Finished. As an excuse for my lateness, I did something for Bamboo and Apple modules too. I want you to have a look and give me a feedback, so if it is bad I can remake it. I put the schematics and the world I used to make them on the zip: https://www.dropbox.com/sh/44vgzc9che5x040/AABQVFuZEEWyJp-aIMRfRTcJa?dl=0

IceDragon200 commented 9 years ago

@Ar97x I think you forgot to mention all the mods I need to play this world, it crashes with an Invalid Biome ID error, in addition, I tried loading the schematics using schematica, but some of the blocks are missing :(

You could provide some screenshots, I should be able to create the village components from those :3

Ar97x commented 9 years ago

Damn, that's right. I thought the other mods wouldn't interfere. I will do it again just with GC

Ar97x commented 9 years ago

https://www.dropbox.com/s/9y4j6vmf8udkt75/Builds.zip?dl=0 I forgot to take screenshots, but the schematics and the world are there.

Ar97x commented 9 years ago

@Sunconure11 are you following and noting the suggestions for our list? If you are too busy or can't do it right now, I can take this function for some time.

Sunconure11 commented 9 years ago

I'll go ahead and look for more suggestions.