Closed Sunconure11 closed 8 years ago
Decimal colors for fluids (the color appears to be determined by the code rather than any image, via decimal colors, hopefully these work, I am using this site to get decimal codes: http://www.colorhexa.com/), since I have not taught myself java yet (I will create some textures and models in the mean time):
Absinthe: 6393643
Rum: 10579213
Pulque: 16777200
Tequila: 16764309
Vodka: 14474460
Cognac: 10700827
Applejack: 14451517
Whiskey: 14003567
Moonshine: 12632256
Submit more decimal colors for fluids as needed.
Will it be with flowing textures or just simple, pure colored bottles? Em 21/07/2015 01:03, "Joseph Caleb Jones" notifications@github.com escreveu:
Decimal colors for fluids (the color appears to be determined by the code rather than any image, via decimal colors, hopefully these work, I am using this site to get decimal codes: http://www.colorhexa.com/), since I have not taught myself java yet (I will create some textures and models in the mean time):
Absinthe: 6393643
Rum: 10579213
Pulque: 16777200
Tequila: 16764309
Vodka: 14474460
Cognac: 10700827
Applejack: 14451517
Whiskey: 14003567
Moonshine: 12632256
Submit more decimal colors for fluids as needed.
— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123161697 .
Most likely they will be the same as those from growthcraft in terms of appearance.
That's nice. The main colors you chosr are pretty much ideal for me. Em 21/07/2015 02:21, "Joseph Caleb Jones" notifications@github.com escreveu:
Most likely they will be the same as those from growthcraft in terms of appearance.
— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123180183 .
Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.
I'll send an example of the fluid code.
I haven't worked with textures in minecraft yet, only public mod translations and modpack config for my own use Em 21/07/2015 02:29, "Joseph Caleb Jones" notifications@github.com escreveu:
Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.
— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123183183 .
BTW, the contribution I can make to the mod is translating it to portuguese, besides creative ideas. Em 21/07/2015 02:31, "Victor Diehl" vdiehl97@gmail.com escreveu:
I haven't worked with textures in minecraft yet, only public mod translations and modpack config for my own use Em 21/07/2015 02:29, "Joseph Caleb Jones" notifications@github.com escreveu:
Fluids in this mod are colored via the code, not via static images. So most likely creating textures for the new drinks are not needed yet.
— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123183183 .
That can work. Once Groth appears here, I will transfer ownership of this repo to him.
And I'll keep the translations updated, when new things come out.
As soon as he gets it, I'll make the same offer to him
2015-07-21 2:38 GMT-04:00 Victor Diehl vdiehl97@gmail.com:
And I'll keep the translations updated, when new things come out.
Very cool, these are some great ideas for continuing a great mod.
Alatyami
Aka GrothHammerPick
I will now transfer the repository to Groth. However, I will still update this thread.
While I wait for him to accept it, I will create a texture for Agave Syrup, since that will be separate from the forms of alcohol the agave addon might add, assuming it takes hold.
Hm, it seems I cannot transfer the repository to him.
I created one texture for Growthcraft Agave. The idea for this module came from Azumarill on the forum, who suggested Agave crops.
Agave Syrup textures are based on booze textures, but, it is not a fluid, so, its color is determined by the texture. I'm going to create a still model later.
My idea for the still will likely look something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Liquor_Still_Frankfort_489226997.jpg/800px-Liquor_Still_Frankfort_489226997.jpg
I have it forked here: https://github.com/alatyami/Growthcraft-1.7
If you want to transfer it we can sync the two and then start using either mine or still use yours, up to you.
Hm, it seems I cannot transfer the repository to him.
My Git account is "alatyami"
~Groth
My idea for the still will likely look something like this: https://upload.wikimedia.org/wikipedia/commons/thumb/8/8f/Liquor_Still_Frankfort_489226997.jpg/800px-Liquor_Still_Frankfort_489226997.jpg
Then we can have a pipe go to a tank for the resulting fluid.
I know, but, it says I cannot transfer it because of the fact that you have a growthcraft repo as well.
Ah ... I removed mine it was named the same.
Transfer requested.
If you can make a texture for a still like that, it would be awesome. And Groth, do you want me to work on the portuguese translations now or do you prefer to do some work before I start it? Remember to notify me as soon as you get something new, this way I keep the translation updated Em 21/07/2015 13:09, "Joseph Caleb Jones" notifications@github.com escreveu:
Transfer requested.
— Reply to this email directly or view it on GitHub https://github.com/Sunconure11/Growthcraft-1.7/issues/1#issuecomment-123405241 .
That would be great. Please do so.
@Ar97x I created another issue for you to use for the transition.
I contemplated adding a domestic animals module to the list, but, before I do any modelling for this mod, including the still, I need to finish Deinocheirus for It's About Time. My sleep schedule is out of whack again so this could be a bit.
However, atleast the start of the still should be done soon. I only have the head, the claws (and some minor details), plus creating a texture map and texturing it left.
If the possibility of the still having its own pipes is implemented, I got this response on creating pipes.
https://www.reddit.com/r/feedthebeast/comments/3e42t3/i_have_a_question_regarding_models_for/
However, I think it would be better to not implement our own pipes, but allow support for other pipes from other mods.
Agreed. Ender IO, Thermal Dynamics and Mekanism on top priority, since they are the most popular mods that have fluiducts
Added fluiducts as Issue https://github.com/alatyami/Growthcraft-1.7/issues/3
Can I add seaweed to the list of ideas? :( I don't get to see much seaweed in mods, and the ocean is mostly barren anyway
No trouble for me. Do you have further ideas or will it be just miscellaneous?
@Ar97x: Well we could add some more fishes/marine food stuff: Lobster, Crab, Shrimp, their shells could be used as decorative blocks ... Electric Eels; Which could double as a battery in certain tech mods.
Scenario:
Place a fish trap,
Find an electric eel
Use said eel as a battery for your jet-pack
Once the eel has been depleted, ya fry him up for dinner.
...
PROFIT!?
Cool, I think that, as we already have rice from GC and Salmon from Vanilla, we can add seaweed and make sushi haha As you had the idea, maybe a sea module could be added to our To Do List?
Very interesting ...
On Jul 31, 2015 9:34 PM, "Corey Powell" notifications@github.com wrote:
@Ar97x https://github.com/Ar97x: Well we could add some more fishes/marine food stuff: Lobster, Crab, Shrimp, their shells could be used as decorative blocks ... Electric Eels; Which could double as a battery in certain tech mods.
Scenario:
Place a fish trap, Find an electric eel Use said eel as a battery for your jetpack battery Once the eel has been depleted, ya fry him up for dinner. ... PROFIT!?
— Reply to this email directly or view it on GitHub https://github.com/alatyami/Growthcraft-1.7/issues/1#issuecomment-126848046 .
The still will be worked on soon, my sleep schedule has been fixed. I need to finish the model I am making for another mod first, but, I'll likely push out some textures in the next few days.
They will be block textures for the grape cultivars.
I just realized, villages don't have rice! (as far as I saw)
Man shall not live by bread alone (and potatoes and carrots... and liqour)
I know, I want it too. It's tiring to break 1617272828 grass to get 10 rice to start a farm. If you want, I can make a schematic for it so you can base on it to implement rice farms at villages.
@Ar97x :O That would be awesome, do eeeet!
Finished. As an excuse for my lateness, I did something for Bamboo and Apple modules too. I want you to have a look and give me a feedback, so if it is bad I can remake it. I put the schematics and the world I used to make them on the zip: https://www.dropbox.com/sh/44vgzc9che5x040/AABQVFuZEEWyJp-aIMRfRTcJa?dl=0
@Ar97x I think you forgot to mention all the mods I need to play this world, it crashes with an Invalid Biome ID error, in addition, I tried loading the schematics using schematica, but some of the blocks are missing :(
You could provide some screenshots, I should be able to create the village components from those :3
Damn, that's right. I thought the other mods wouldn't interfere. I will do it again just with GC
https://www.dropbox.com/s/9y4j6vmf8udkt75/Builds.zip?dl=0 I forgot to take screenshots, but the schematics and the world are there.
@Sunconure11 are you following and noting the suggestions for our list? If you are too busy or can't do it right now, I can take this function for some time.
I'll go ahead and look for more suggestions.
Feel free to add more:
Rum Vodka Tequila Pulque Absinthe Various new forms of wine and beer (Being worked on) New strains of hops and grapes A distillery Bamboo ladders Bamboo rope ladders Giant barrels Wormwood Blue Agave Maguey Agave Gristmills Revive the kitchen module Bottling machine Brandy Cognac Apple jack Apple cider Grape juice (technically already in though) Whiskey More ore dictionary support Upland Rice Better bees (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release?comment=2198 and http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release?comment=2200) Deepwater rice Ingame documentation Villagers smashing grapes with their feet Bamboo tiki torch Villages made of bamboo Minetweaker support Wild Rice Meat hooks Chayote Squash Various forms of squash that grow along the ground, possibly maybe watermelon and pumpkins could be made to grow like this too. Fruit cocktails (alcoholic and non-alcoholic) Moonshine Agave Syrup (Sugar Alternative) Desert module Prickly pears Cherry module Nectar (golden apples in fruit press) Cordial Whiskey Colonche Bees spread flowers from other mods Corn Ayahuasca Magic vines Marine module Wax, Honey, Grub (?) and Honeycomb blocks Sushi Brewing Keg (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2505072-growthcraft-community-edition-proper-1-7-10?page=4#c67) Bamboo fences connect to blocks (Done) Grape Soda (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2505072-growthcraft-community-edition-proper-1-7-10?comment=153) Upgradable Fish Traps