We need to handle the fact that players can disconnect to the lobby. One possibility is to remove any player that disconnects from a lobby. Another possibility is to mark the player as “offline” and enable the player to join the lobby whenever the connection is found again.
This could possibly be a helpful link in order to implement tracking of player connection and disconnection.
We need to handle the fact that players can disconnect to the lobby. One possibility is to remove any player that disconnects from a lobby. Another possibility is to mark the player as “offline” and enable the player to join the lobby whenever the connection is found again.
This could possibly be a helpful link in order to implement tracking of player connection and disconnection.