HAL9HARUKU / VMC4UE

Virtual Motion Capture runtime for UE4
MIT License
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Tracking works in editor, stops working after packaging #10

Open Athus-ch opened 2 years ago

Athus-ch commented 2 years ago

Using VMC protocol with Vseeface, the tracking works in editor and in the active level editor viewport. However after packaging the project, the model loses tracking. Included are the log for packaging the project and the log at runtime

Packaging-BuildLog.txt RuntimeLog.txt

HAL9HARUKU commented 2 years ago

Are you running a packaged exe with the UE4 Editor open? If so, close UE4 Editor. This is because the same port cannot be used by multiple apps.

[2021.10.20-21.01.12:162][ 0]FUdpSocketBuilder: Failed to bind UDP Socket to 0.0.0.0:39539 [2021.10.20-21.01.12:162][ 0]FUdpSocketBuilder: Failed to configure multicast for UDP Socket (loopback: 0, ttl: 1) [2021.10.20-21.01.12:162][ 0]FUdpSocketBuilder: Failed to create and initialize socket UDP Socket (last error: 0) [2021.10.20-21.01.12:162][ 0]LogTemp: [UUEOSCReceiver::Connect] Socket Error

Paahala commented 2 years ago

hi we have this problem after packaging, the editor is not open and tracking is gradually being lost... please help