可用于载入Lua脚本来控制游戏行为,初始化完成后将加载Monster Hunter World\nativePC\LuaScript中的全部lua文件并运行其中的run函数。
示例脚本为榴弹袭击脚本,可在使用动作决胜姿势2时对目视方向释放最少8发榴弹袭击
function run ()
local x,y,z = Game_Player_GetPlayerCollimatorCoordinate()
local wpType = Game_Player_Weapon_GetWeaponType()
local wpId = Game_Player_Weapon_GetWeaponId()
if Game_Player_GetPlayerActionId() == 12390
then
System_Chronoscope_AddChronoscope(1,'PreLaunchAction')
end
if System_Chronoscope_CheckChronoscope('PreLaunchAction')
then
Game_Player_Weapon_ChangeWeapons(12,30)
Game_Player_RunFsmAction(3,11)
System_Chronoscope_AddChronoscope(0.05,'LaunchAction')
end
if System_Chronoscope_CheckChronoscope('LaunchAction')
then
local monsterList = Game_Monster_GetAllMonsterCoordinatesInTargetPointRange(x,y,z,0,8000)
if #monsterList < 8 then
for i=0,8 - #monsterList,1 do
Game_Player_CreateWeaponProjectiles(
13,
x,y+1500,z,
x + Lua_Math_Rander(-500,500) ,y + Lua_Math_Rander(0,500) ,z + Lua_Math_Rander(-500,500)
)
end
end
for _, monster in pairs(monsterList) do
Game_Player_CreateWeaponProjectiles(
13,
x,y+1500,z,
monster.X + Lua_Math_Rander(-150,150) ,monster.Y + Lua_Math_Rander(-150,150) ,monster.Z + Lua_Math_Rander(-150,150)
)
end
Game_Player_Weapon_ChangeWeapons(wpType,wpId)
Game_Player_RunFsmAction(1,6)
end
end
LuaApi调用请参考https://docs.alcedogroup.com/