Detailed list of Changes I made
/common/:
/component_sets/:
- Added needed GFX information into the <00_strike_craft.txt>
/component_templates/:
- 00_strike_craft.txt :
- Improved readability and fast access to new variables
- Increased regeneration from 0.13 to 0.1429 ( Now its actual 8 ingame days per new ship )
- Increased attackrange of bombers from 8 to 15 / of fighters from 8 to 15
- Decreased fighter launch time from 1.5 to 1.0
- Increased Bomber speed from 300/350/400 to 375/425/475
- Increased fighter speed from 300/350/400 to 425/475/525
- Increased rotationspeed of bombers from 0.1 to 0.25 (Huge difference in performance!) / of fighters from 0.1 to 0.215
- Changed attackspeed of bombers from 2 to 4 / of fighters from 2 to 1
- Increased Bomber Count from 8 to 12
- Increased Fighter Counte from 8 to 10
Strike Craft:
- Acceleration increased from 0.5 to 1
- GFX for all Vessels updated (Hopefully you will see it as improvement)
- Damage adjusted , Tier1/Tier2/Tier3 are now semi-equivalent in performance L slots :
- Tier 1 can be compared to a (kinetic battery - ~ 25% damage) @ vesselcount of 10
- Tier 2 can be compared to a (kinetic battery + ~ 8% damage) @ vesselcount of 10
- Tier 3 can be compared to a (Kinetic Artillery + ~ 10% damage) @ vesselcount of 10
!! (Also compareable to other L slots , K.A. is just used as an example) !!
Fighters:
- Acceleration increased from 0.5 to 1
- Damage values as follows:
- Tier 1 fighter kills a T1 bomber in about 2 Ingame days
- Tier 2 fighter kills a T2 bomber in about 2 Ingame Days
- Tier 3 fighter kills a T3 Bomber in about 2-3 Ingame Days
- Attackable Targets for fighters are as follows : Starbases , Fleet , Missles , Strikecraft , Fighters
/ship_behaviors/:
- Disclaimer Vessels engage only once fleet is in a Fight , thus cannot be sent out across the galaxy! I tried :C
- All Vessels now have a engagement range of 300 ( returnrange @ 310)
- Fighters will charge into the middle of combat and form a defensive poke lineup
/technology/:
-
Starter Vessel Technology (Carrier Operations) now unlocks fighters Tier 1 as well
-
Carrier Operations is now a Tier 2 Tech with the cost of 1500 and weight of 85
-
Strikecraft Technology adjusted to :
- Tier 2 is now a Tier 3 Tech with the cost of 6000 and weight of 50
- Tier 3 is now a Tier 4 Tech with the cost of 10000 and weight of 40
-
Fighter Technology costs are :
- Tier 2 is a Tier 2 Tech with the cost of 2500 and weight of 70
- Tier 3 is a Tier 4 Tech with the cost of 8000 and weight of 45
- Voidcraft AI should prefer to tech into this Technology , just like they do in Strikecraft
/gfx/:
- Added new icons for the Fighters
/interface/:
- Added fighter GFX information
/localisation/:
- Added descriptions for the Fighters itself and their Techs