Target Audience • Features • Image Formats • Getting Started • FAQ
#
SAIL is a format-agnostic cross-platform image decoding library providing rich APIs, from one-liners to complex use cases with custom I/O sources. It enables a client to load and save static, animated, multi-paged images along with their meta data and ICC profiles. :sailboat:
junior
, advanced
, deep diver
, and technical diver
* One day Intel demonstrated the advantages of their IPP technology in speeding up decoding JPEG and JPEG 2000 images with the help of ksquirrel-libs, the predecessor of SAIL.
N | Image format | Operations | Dependencies |
---|---|---|---|
1 | APNG | R | libpng+APNG patch |
2 | AVIF | R | libavif |
3 | BMP | R | |
4 | GIF | R | giflib |
.. | ... | ||
6 | JPEG | RW | libjpeg-turbo |
7 | JPEG 2000 | R | jasper |
8 | JPEG XL | R | libjxl |
9 | PCX | R | |
10 | PNG | RW | libpng |
.. | ... | ||
12 | PSD | R | |
13 | QOI | RW | |
14 | SVG | R | resvg |
15 | TGA | R | |
16 | TIFF | RW | libtiff |
.. | ... | ||
18 | WEBP | R | libwebp |
.. | ... |
See the full list here. Work to add more image formats is ongoing.
Time to load and output default pixels (without explicit conversion) was measured. See BENCHMARKS.
See BUILDING.
SAIL provides four levels of APIs, depending on your needs. Let's have a quick look at the junior
level.
struct sail_image *image;
SAIL_TRY(sail_load_from_file(path, &image));
/*
* Handle the image pixels here.
* Use image->width, image->height, image->bytes_per_line,
* image->pixel_format, and image->pixels for that.
*
* In particular, you can convert it to a different pixel format with functions
* from libsail-manip. With sail_convert_image(), for example.
*/
sail_destroy_image(image);
sail::image image(path);
// Handle the image and its pixels here.
// Use image.width(), image.height(), image.bytes_per_line(),
// image.pixel_format(), and image.pixels() for that.
//
// In particular, you can convert it to a different pixel format with image::convert().
It's pretty easy, isn't it? :smile: See also FAQ.
Programming language: C11
Bindings: C++11
Opening a GitHub issue is the preferred way of communicating and solving problems.
See FAQ for more.
SAIL is written in pure C11 w/o using any third-party libraries (except for codecs). It also provides bindings to C++.
SAIL codecs is the deepest level. This is a set of standalone, dynamically loaded codecs (SO on Linux
and DLL on Windows). They implement actual decoding and encoding capabilities. End-users never work with
codecs directly. They always use abstract, high-level APIs in libsail
for that.
Every codec is accompanied with a so called codec info (description) file which is just a plain text file. It describes what the codec can actually do: what pixel formats it can load and output, what compression types it supports, and more.
By default, SAIL loads codecs on demand. To preload them, use sail_init_with_flags(SAIL_FLAG_PRELOAD_CODECS)
.
libsail-common holds common data types (images, pixel formats, I/O abstractions etc.) and a small set
of functions shared between SAIL codecs and the high-level APIs in libsail
.
libsail is a feature-rich, high-level API. It provides comprehensive and lightweight interfaces to decode and encode images. End-users implementing C applications always work with libsail.
libsail-manip is a collection of image manipulation functions. For example, conversion functions from one pixel format to another.
libsail-c++ is a C++ binding to libsail. End-users implementing C++ applications may choose between libsail and libsail-c++. Using libsail-c++ is always recommended, as it's much more simple to use in C++ applications.
See BUILDING.
Philosophy of SAIL is modularization and simplicity.
Image codecs are architectured to be standalone dynamically loaded files. Any future hypothetical improvements will be implemented as separate client libraries. So a user is always able to choose what to use (i.e. to link against) and what not to use.
If you like the project, please consider starring the repository.
Dmitry Baryshev
Released under the MIT license.
Copyright (c) 2020-2023 Dmitry Baryshev
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