Open sonoftunk opened 1 year ago
feature: exclude manually excluded checks (when setting up a seed with certain locations excluded, those should no longer appear on the check tracker)
the 3 scrubs that are always shuffled aren't showing up https://github.com/HarbourMasters/Shipwright/blob/43ff9713e939bd93a60b01c5d92965b4393a2576/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp#L481
edit: moved this to a new issue https://github.com/HarbourMasters/Shipwright/issues/2160
Feature: Remember full state of Check Tracker across SoH restarts, including manually excluded items.
Feature: Ability to set/remember shop items if you can't buy them, and how much they cost (so you know when to go back to get what).
looks like this one that i thought was an autosave bug was actually a tracker bug https://github.com/HarbourMasters/Shipwright/issues/2147
https://github.com/HarbourMasters/Shipwright/issues/2188 ux tweak for the window that would be really nice
Feature: Add key counts to item tracker for keysanity/keyringsanity (or maybe just always?).
@Malkierian That's already in the item tracker
Dungeon Items should have been more obvious to me than it was...
Anyway, a different one then: Don't have shop items 1-4 in the tracker for each shop, even when shopsanity is on, since none of them ever have key items (or at least have an option for it).
Feature: Have skipped items not count in an areas check total for calculating Cleared status.
save skipped checks
to quote Avinnus:
Is it a known bug that skipped items in the check tracker go back to unchecked when like... literally anything happens? 😂 aka, resetting, warping, changing time periods
Just as a point of order, here's what's already been handled with my v1.1 or is already fixed in repo:
These are what I have planned for 1.2+ (most can be individually applied now):
2.0+:
With #1942 being merged into develop, that could be considered the v.1.0 of the Check Tracker. This issue attempts to lay out all further work to be or could be done on the Check Tracker in a version 1.1 or 2.0 beyond.
//TODO Language
, but there are some places that have not.