HarbourMasters / Shipwright

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[Feature Request] More actions "reveal" checks in the tracker during a randomizer. #3762

Open Monkeor opened 10 months ago

Monkeor commented 10 months ago

If receiving a specific hint from a sheikah statue or destroying a gold skulltula (in skullsanity) revealed the related check in the check tracker in the same way that viewing an item in the shop does, it would save a lot of time and inconvenience from marking the tracker manually in the case of being unable to collect the item immediately.

I'd also like the ability to reveal single items from the check tracker itself, since if an item revealed by destroying a gold skulltula or from a hint (or specific cases like looking at the peak of the volcano in Death Mountain Crater, or the Tektite Grotto in Hyrule Field) is important, there's not much I can do but make an external note or take a screenshot on Switch. Being able to hit a button next to the check itself in order to reveal it so it can be marked for later would be extremely useful.

Chakratos commented 7 months ago

+1 for the hints from the statue. It would help not having to write too many notes / Having to manually select checks to skip them

Malkierian commented 7 months ago

There will be a hint tracker eventually, though I'm not entirely sure how integrated I want that to be with the check tracker. The problems for others you listed are that you can destroy skulltulas without being able to see them (same issue with some freestanding heart piece checks) and both that and the button to reveal a check would potentially be spoiler city. If a check you see could be reliably proven visible to you, then setting it as seen would be a trivial matter, which would make the button irrelevant, I think. It's just a matter of making sure the trackers don't give more information than the player could have access to themselves.