Open SuperBro64 opened 6 months ago
This setting is implemented differently between the various OoT Randomizer versions (N64, 3DS, and the combined randomizer with Majora's Mask).
On ship the TCG operator is the source of the greg hint, so cannot be removed. seilling a randomised item would be fine though.
Chest game key shuffle is technically already within SoH code as our rando is based on 3d rando. The issue would just be ensuring that checks are done properly and logic accounts for them. However, Rando v3 might move some things around...
Yeah, I wouldn’t recommend anyone touch this yet unless you’re basing it on my VB branch 😉
A randomizer shuffle setting for the "Dungeon Items" section that is present in other versions of the OoT Randomizer, but not yet in SoH. This setting would shuffle the locations of the six Small Keys from the Treasure Chest Shop minigame out into the item pool. To make this work, there would be two main alterations to the minigame:
1) Any unlocked doors stay unlocked even after leaving. Thus, the Small Keys would be used permanently. 2) The ten treasure chests that usually randomly give either a Small Key or Rupees would become standard item check chests, similar to the minigame's normal reward chest at the end.
Some additional factors to consider: