Closed JordanLongstaff closed 1 month ago
I knew I broke it but replaced it with the more powerful “skip item cutscenes” toggle, I didn’t remove the checkbox cause I wasn’t sure if we wanted to VB’ify the original feature for vanilla, since the skip item cutscenes doesnt currently work for vanilla.
(then it fell through the cracks)
I don't see a "skip item cutscenes" toggle. Is it "skip one point cutscenes"?
I don't see a "skip item cutscenes" toggle. Is it "skip one point cutscenes"?
It's there in your screenshot, it's just not a checkbox so it's easy to miss
Ah, I see. So where are you saying it got broken? When that was introduced? I'm looking at #3755 right now, under the premise that it's the prime suspect, but nothing's sticking out at me as to what broke it.
Ah, I see. So where are you saying it got broken? When that was introduced? I'm looking at #3755 right now, under the premise that it's the prime suspect, but nothing's sticking out at me as to what broke it.
If you look in the changes in that diff, under soh/src/overlays/actors/ovl_En_Si/z_en_si.c
, you can see I removed basically all changes we had made to that file, in favor of the three wrapping GameInteractor_Should's
Ah, I see. So where are you saying it got broken? When that was introduced? I'm looking at #3755 right now, under the premise that it's the prime suspect, but nothing's sticking out at me as to what broke it.
If you look in the changes in that diff, under
soh/src/overlays/actors/ovl_En_Si/z_en_si.c
, you can see I removed basically all changes we had made to that file, in favor of the three wrapping GameInteractor_Should's
Yes, I had found it just before you answered. Sorry I couldn't reply in time. I can't imagine it'd be too difficult to fix.
I don't know what the plan is for the "VB" stuff (stands for Vanilla Behaviour, I'm guessing), but regressions are bad and I propose we patch this until we have a definitive vision for how it should be handled.
An apparent regression with the "No Skulltula Freeze" option - it no longer prevents movement freeze like it's supposed to do. It used to work.
https://github.com/user-attachments/assets/aef92eaa-8cde-4e59-90b6-e4414bbccb46