In a rando file, with Gold Skulltulas shuffled, if you didn't have "No Skulltula Freeze" enabled, you would end up frozen indefinitely because no messagebox was popping up. Since rando always returns false for VB_GIVE_ITEM_SKULL_TOKEN, this always bypasses the vanilla codepath, so this adds VB_FREEZE_ON_SKULL_TOKEN to the list that always return false to prevent the freeze lock.
In a rando file, with Gold Skulltulas shuffled, if you didn't have "No Skulltula Freeze" enabled, you would end up frozen indefinitely because no messagebox was popping up. Since rando always returns false for
VB_GIVE_ITEM_SKULL_TOKEN
, this always bypasses the vanilla codepath, so this addsVB_FREEZE_ON_SKULL_TOKEN
to the list that always return false to prevent the freeze lock.Build Artifacts