Closed Sautros closed 2 years ago
First draft of a potential re-write of help tips. open to suggestions on clarity
Forest - sets which exits in Kokiri forest are available to use.
Closed - Vanilla Behaviour: Kokiri sword & shield are required to access the Deku Tree, and completing the Deku Tree is required to access the Hyrule Field exit.
Closed Deku - Kokiri boy no longer blocks the path to Hyrule Field but Mido still requires the Kokiri sword and Deku shield to access the tree.
Open - Mido no longer blocks the path to the Deku Tree. Kokiri boy no longer blocks the path out of the forest.
Kakariko gate - changes the behaviour of the Kakariko gate.
Open - The gate is always open. The happy mask shop will open immediately after obtaining Zelda's letter.
Closed - Vanilla behaviour: The gate will remain closed until Zelda's letter is shown to the guard.
Door of Time - Sets the criteria to open the Door of Time.
Open - The Door of Time is permanently open with no requirements.
Song only - The Song of Time and (plus an ocarina) is required to open the Door of Time.
Closed - Song of time, an ocarina and all three spiritual stones are required to open the door.
Zora's fountain - Sets which areas require Ruto's Letter to access.
Closed - King Zora obstructs the way to Zora's Fountain. Ruto's letter must be shown as a child in order to move him in both eras.
Adult open - Ruto's Letter is only required to move King Zora as a child. The fountain remains open as adult.
Open - King Zora does not block the path in either era. Ruto's Letter is removed from the item pool.
Gerudo Fortress - Sets the amount of carpenters required to repair the bridge in Gerudo Valley.
Normal - Vanilla Behaviour: All 4 carpenters are required to be saved.
Fast - only the bottom left carpenter requires rescuing.
Open - The bridge is repaired from the start.
Rainbow Bridge (no [?] box to hover over, context menu is on the adjustable sliders which is inconsistent with the rest of the options)
Rainbow Bridge - Alters the spawn criteria of the bridge to Ganon's Castle.
Open - Bridge can be spawned at any time.
Vanilla - Bridge spawns after obtaining Shadow and Spirit medallion.
Stones - Bridge spawns after collecting the specified amount of Spiritual stones.
Medallions - Bridge spawns after collecting the specified amount of medallions.
Rewards - Bridge spawns after collecting the specified amount of dungeon rewards (stones or medallions).
Dungeons - Bridge spawns after completing the specified amount of dungeons (dungeons are considered complete after stepping in to the blue warp after the boss).
Tokens - Bridge spawns after collecting the specified amount of Skulltula tokens.
thought this might not be v1 but if it's just string changes we're fine
anything beyond that scope that would require a bigger testing effort should be split off into a new issue for post v1
It's more than a couple of string changes but I'm still gonna see if me and @Sautros can make it work for v1. If we want v1 to be for a bigger audience, I think good UX for new players is important. And the randomizer settings is one of the first things they'll see.
context menu additions mostly done and completed by @aMannus at this stage. there's definitely some options that are boolean in nature (like a lot of the timesave ones that are currently presented as drop downs) that are better presented as toggles/check boxes. the ordering of some of the menu items also needs polishing up so they're all consistent with one another (i.e. closed to open, in order of 'freedom granted' for the earlier randomiser settings).
(possibly rename to Shuffle stones & medallions for clarity on what a 'dungeon reward' is when reading the rest of the options?)
End of Dungeons - Medallions and spiritual stones will be given as rewards for beating dungeons. Link will always start with one medallion or stone.
Any Dungeon - Medallions and spiritual stones can only appear inside of dungeons. [clarity needed on if GTG/ICE CAVERN/BOTW are considered dungeons in this logic or if this tooltip can change to MAJOR dungeons]
Overworld - Medallions and spiritual stones can only appear outside of dungeons.
Anywhere - Medallions and spiritual stones can appear anywhere.
song shuffle description is mostly okay. Minor wording tweaks.
Song Locations - Songs will only appear at locations that normally teach songs.
Dungeon Rewards - Songs appear at the boss heart locations in major dungeons. The 4 remaining songs are located at:
- Zelda's lullaby location
- Ice Cavern's Serenade of Water location
- Bottom of the Well Lens of Truth location
- Gerudo Training Ground's Ice Arrows location
Anywhere - Songs can appear in any location.
Shuffle Kokiri sword, Weird Egg, GTG membership card and Ocarinas are all true/false and consequently could be done via toggle / check box.
There is an argument to having a third option at some stage to "start with" various bits of these instead but that would inevitably clash with a future "starting equipment" feature addition.
Related: HarbourMasters/Shipwright#678
Small update. We're changing names for settings and moving them around as well. This will mean it is going to break compatibility with old saves. That's why we're trying to push for a complete overhaul of the settings and push it at once so we only have to break saves once.
I know this isn't ideal, but it might be something we can do before the final v1 release so it's a little easier to tell people to only use new saves on v1. If we want to continue with some kind of overhaul, we're going to have to break saves at some point, so this sounds like a good time to do it to me. Honestly, even without this, I'd say telling people to start fresh saves on v1 would've been prefered anyway.
Me and Sautros will extensively test all options seperately to see if they still work like before once the overhaul is done.
This will mean it is going to break compatibility with old saves. That's why we're trying to push for a complete overhaul of the settings and push it at once so we only have to break saves once.
breaking compatibility with old saves isn't an issue imo (this is a branch in active development, playtesters should expect breaking changes between builds to happen sometimes), my only concern is with the testing effort required to ensure all of the changes to settings are working properly
@aMannus are the changes you have something that can be tested and verified as fully working by tomorrow morning at the latest?
edit: if we need to do some post-merge testing that's fine, but i don't want to merge into dev with UI changes that haven't been exhaustively tested
the help menus in the rando options are inconsistently formatted. some options have a [?] to hover over, others don't, some are context based (i.e. option needs to be selected first before the help option tells you what it does) while others show all information at once.
a minor nitpick but would definitely help clarity of what the options do if all of them behaved the same way and were written a tad more concicely