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Henne
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Bright-Eyes
"Bright Eyes" is a variation of DOSBox with customized support for the CRPG "Das schwarze Auge 1 - Schicksalsklinge"
GNU General Public License v2.0
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traveling times for ship passages
#54
siebenstreich
opened
2 years ago
1
access to status bits
#53
siebenstreich
opened
3 years ago
2
seg038.cpp demystified + 3 bug fixes + work on status bits + more small changes
#52
siebenstreich
opened
3 years ago
0
variable renames, mostly in seg038.cpp (path finding in fight), bugs fixed
#51
siebenstreich
closed
3 years ago
2
small typo in comment
#50
siebenstreich
closed
3 years ago
0
How Ida to dosbox pseudo code is done?
#49
xor2003
opened
5 years ago
3
M302de: Original Bugfix: Only get one golden key from chest on the sh…
#48
mirbo
closed
7 years ago
0
M302de: Original-Bugfix: workaround for bad index calculation in spel…
#47
mirbo
closed
7 years ago
0
M302de: Fix for crash when getting informer hints in taverns.
#46
mirbo
closed
7 years ago
0
G105de: Fix for crash, if player hits esc or right mouse button durin…
#45
mirbo
closed
7 years ago
2
VC2017: Add buildfiles and small fix (in Dosbox) for VS2017
#44
mirbo
closed
7 years ago
0
Global variables declarations for DATA and BSS.
#43
tuxor1337
closed
7 years ago
0
Machine readability of symbols.h
#42
tuxor1337
closed
7 years ago
0
Complete symbols.h and some other code legibility stuff
#41
tuxor1337
closed
7 years ago
0
Readable code (fighter struct + animated scenes)
#40
tuxor1337
closed
7 years ago
0
added a few symbols
#39
Nakashipara
closed
7 years ago
0
No <-> nr
#38
tuxor1337
closed
7 years ago
0
get_tx numbering
#37
tuxor1337
closed
7 years ago
0
M302de: BC: Fix wrong item label.
#36
tuxor1337
closed
7 years ago
0
added some item labels
#35
Nakashipara
closed
7 years ago
0
New consistent layout for symbols.h
#34
tuxor1337
closed
7 years ago
1
M302de: Consistent docstring style.
#33
tuxor1337
closed
7 years ago
0
Almost all missing global vars
#32
tuxor1337
closed
7 years ago
0
More global variables
#31
tuxor1337
closed
7 years ago
0
M302de: BC: Introduce enum HERO_TYPE_* and NPC_*
#30
tuxor1337
closed
7 years ago
0
Some more global variables
#29
tuxor1337
closed
8 years ago
0
Rename local vars called `bak`
#28
tuxor1337
closed
8 years ago
0
fight_id and fight_nr
#27
tuxor1337
closed
8 years ago
1
Unify use of 'skill' for 'Talent' and more global vars
#26
tuxor1337
closed
8 years ago
0
Various changes
#25
tuxor1337
closed
8 years ago
0
Constify more structs
#24
tuxor1337
closed
8 years ago
0
Constify global vars
#23
tuxor1337
closed
8 years ago
0
Constify fight names
#22
tuxor1337
closed
8 years ago
0
M302de: BC: Constify files in SCHICK.DAT
#21
tuxor1337
closed
8 years ago
0
Add enums for FIGHT.LST entries and for the hero struct
#20
tuxor1337
closed
8 years ago
1
Constify structs
#19
tuxor1337
closed
8 years ago
0
Original-Bug: Infinite loop in GRP_switch_to_next()
#18
Henne
opened
10 years ago
0
Build Error - Windows
#17
Obi-Wahn
closed
11 years ago
1
saving in gen105
#16
hjr448
closed
11 years ago
0
Bright Eyes: SDL.dll wrong?
#15
Gaddezwerch
closed
11 years ago
1
Bright Eyes: Spell cast "Skelettarius" is corrupted
#14
Gaddezwerch
closed
11 years ago
0
Bright Eyes character generation stores CHR files in wrong directory
#13
Gaddezwerch
closed
11 years ago
1
Bright-Eyes crashes if a enemy mage moves
#12
Obi-Wahn
closed
11 years ago
1
repair of magical items even if it is not needed
#11
Obi-Wahn
closed
11 years ago
0
Two small fixes
#10
krako
closed
12 years ago
0
Original-Bug: Infinite Loop in loose_random_item()
#9
Henne
opened
12 years ago
0
Added support for DSA2 (Sternenschweif).
#8
Henne
closed
12 years ago
0
Original-Bug: permanent LE-damage is deleted on game end
#7
Henne
closed
7 years ago
1
Original-Bug: invalid number of items
#6
Henne
opened
13 years ago
0
Original-Bug: get_random_hero() can loop forever
#5
Henne
closed
13 years ago
1
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