HexBrasil / Hex-Default-Shaders-Rewrite

If some1 want to modify this shader, fork the github rep and send me an pull request
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if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request Hex's Github Rep

What happened to Hexs Vanilla Shaders or Legacy Shaders?

They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.

What is HDFR?

It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs. Made for myself, but now for everyone! Now working with Iris 1.6.17+.

Github Repository

I am needing ppl to help me to fix these things:

Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it.

If you can help me, send an request to the git rep.

Credits

saada2006 Shader Tutorial - Used as the first base to the shader.

Acerola's Channel - Watched the Shaders video, then created some post processing techniques.

Screenshots

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High-Medium Version:

HighTesting 2024-05-31_21 39 56

Toaster Version:

LowTesting 2024-05-31_21 40 03