Welcome to Hexa.NET.ImGui! This custom wrapper is designed to be a high-performance, API-compatible alternative to ImGuiNET, offering enhanced speed, additional functionality, and comprehensive access to ImGui's internal structures. With optimizations that bring near C performance and significantly reduced startup times, Hexa.NET.ImGui provides the best of both worlds: the power of C and the productivity of C#.
We extend our heartfelt gratitude to all our sponsors for their generous support!
Your contributions help keep this project thriving—thank you!
Hexa.NET.ImGui is divided into four different packages to provide modularity and flexibility. You can choose to install only the packages you need:
To get started with Hexa.NET.ImGui, follow these steps:
Install the NuGet packages:
For the core library:
dotnet add package Hexa.NET.ImGui
For ImGuizmo addon:
dotnet add package Hexa.NET.ImGuizmo
For ImNodes addon:
dotnet add package Hexa.NET.ImNodes
For ImPlot addon:
dotnet add package Hexa.NET.ImPlot
Initialize the library in your project:
using Hexa.NET.ImGui;
// Your initialization code here
Explore the demos to see the library in action.
For a comprehensive example of how to use the library, refer to the ExampleD3D11 project ExampleOpenGL3 project.
For details on how to set up the library, check the ImGuiManager.cs file in the ExampleFramework project.
Hexa.NET.ImGui supports both safe and unsafe API calls, along with optimized string handling to bypass UTF-8 encoding and avoid allocations. Here are some examples:
ImGui.Text("A normal C# string");
Unsafe API Call:
unsafe
{
byte* pText = (byte*)Marshal.StringToHGlobalAnsi("A string from an unsafe pointer").ToPointer();
ImGui.Text(pText);
Marshal.FreeHGlobal((IntPtr)pText);
}
Optimized String Handling:
ImGui.Text("A C# string"u8);
This overload bypasses UTF-8 encoding and avoids allocations, providing a highly optimized way to render text.
Contributions are welcome! If you have ideas for improvements or new features, feel free to submit a pull request or open an issue.
This project is licensed under the MIT License. See the LICENSE file for more details.