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HexaVault
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AD-breaketernity
MIT License
4
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Make the game work
#53
circle-gon
closed
3 weeks ago
1
Fix Perk Point Bug
#52
AntiDim19728
closed
3 weeks ago
1
Various fixes
#51
circle-gon
closed
1 month ago
0
initial commit v2??
#50
HexaVault
closed
1 month ago
1
list of issues
#49
glitchyfishys
opened
1 month ago
1
A Bug In PR #47
#48
antimatter19728
closed
1 month ago
1
Remove Pelle requirement timewall
#47
antimatter19728
closed
1 month ago
2
Notation dropdown is blocked by Large Notations option
#46
QwQe308
opened
1 month ago
1
bugs fix
#45
QwQe308
closed
1 month ago
1
Update Webpack
#44
antimatter19728
closed
1 month ago
0
Fatal Bug: Game Can't Open
#43
antimatter19728
closed
1 month ago
2
Fix double-notification on reaching exactly 1 singularity milestone in a single condense
#42
James103
closed
2 months ago
0
Changing Auto-Annihilation threshold causes error and doesn't work
#41
James103
closed
2 months ago
0
Fix the Annihilation autobuyer not working
#40
James103
closed
2 months ago
0
Fix the Automation tab notification being always active
#39
James103
closed
2 months ago
0
Fix Achievement power error while Doomed
#38
James103
closed
2 months ago
1
Fix incorrect migration of emoji galaxy counter
#37
James103
closed
2 months ago
0
Fix importing preview not working
#36
zerver0
closed
2 months ago
0
Music Glyph bug fix
#35
antimatter19728
closed
2 months ago
1
Seanxlx2011 patch 1
#34
seanxlx2011
closed
2 months ago
0
2 Bugs of [Implicit conversion from Decimal to number]
#33
Chara1912
opened
2 months ago
7
Update Dependencies
#32
antimatter19728
closed
2 months ago
0
Update Dependencies
#31
antimatter19728
closed
2 months ago
0
Galaxy Generator: still can't drain rifts and progress to END without crashing
#30
James103
closed
2 months ago
2
some stuff
#29
glitchyfishys
closed
1 month ago
4
Fix #23: Tesseract effect was amplified over time, breaking game balance
#28
James103
closed
3 months ago
1
Fix GameEnd state determination
#27
James103
closed
3 months ago
1
Fix Galaxy Generator rift drain
#26
James103
closed
3 months ago
1
Fix implicit Decimal to Number conversion in function `blendCel`
#25
James103
closed
3 months ago
0
Galaxy Generator error during its final stage with infinite cap
#24
James103
closed
2 months ago
3
Something is increasing the base purchase hardcap for Infinity Dimensions over time (while on that tab)
#23
James103
closed
3 months ago
1
Error in glyph uniformity code prevents Realitying for the first time
#22
James103
closed
3 months ago
1
Fix d41b925d: Incorrect migration of IP mult upgrade
#21
James103
closed
3 months ago
0
Fix an error in the progress checker
#20
James103
closed
3 months ago
0
Decimalize the repeatable IP multiplier upgrade
#19
James103
closed
3 months ago
1
a crapton of mult tab stuff
#18
toilet45
closed
3 months ago
0
fixed classic ui stuff
#17
toilet45
closed
3 months ago
1
Tickspeed Upgrades from Time Shards asymptotically hardcap in a way not present in vanilla AD
#16
James103
closed
3 months ago
2
Royal's bug hunting session
#15
toilet45
closed
4 months ago
5
effarig decimalized I think
#14
FreakyFreakyNerd
closed
6 months ago
1
Can't locally test the game - `adnot-beport-large` module not found
#13
James103
closed
8 months ago
3
Before adding an issue:
#12
HexaVault
closed
3 months ago
0
Max all does not fully max all; it only buys 10% of each dimension per proc.
#11
James103
closed
8 months ago
3
Apply remaining changes from upstream post-open-source
#10
James103
closed
8 months ago
2
`player.records.realTimePlayed` is reactive - error spam from Statistics tab
#9
James103
closed
8 months ago
2
BE-migrations.js is not up to date
#8
HexaVault
closed
8 months ago
1
Galaxy BulkBuy is currently broken
#7
HexaVault
closed
8 months ago
1
Fix Remnant gain factor multipliers while Dilated and Doomed
#6
James103
closed
8 months ago
0
Apply the bulk of changes from upstream post-open-source
#5
James103
closed
8 months ago
4
Fix some errors while importing BE saves
#4
James103
closed
8 months ago
2
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