This happens randomly and is definitely related to the multithreaded generation of the TerrainFaces. I'm probably accessing non-thread safe APIs (e.g. the scene tree or my own variables) from multiple threads.
Started working on this issue. Help would be appreciated, but I'm not stuck (yet).
This happens randomly and is definitely related to the multithreaded generation of the TerrainFaces. I'm probably accessing non-thread safe APIs (e.g. the scene tree or my own variables) from multiple threads. Started working on this issue. Help would be appreciated, but I'm not stuck (yet).