Hoimar / Planet-Generator

A procedural planet generator addon for Godot with terrain LOD.
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Started port to godot 4.1 #38

Closed Reisyukaku closed 1 year ago

Reisyukaku commented 1 year ago

Everything compiles and runs, but there is still some bugs to work out.

Known issues:

Hoimar commented 1 year ago

Hey there, thanks so much for the PR, hugely appreciated. I'll take a look at your work and see if the bugs look familiar or if they are 4.0 specific. I'll get back to you ASAP.

With the rewrite of the PhysicsServer, I expect more stability in parallelized collision shape generation.

Perhaps we'll just disable collisions for now, then branch off the current dev branch into a 3.x branch and merge your branch with disabled collisions into dev.

Reisyukaku commented 1 year ago

fixed the atmosphere shader issue and tested on 4.1. Main takeaway is quad-mesh flipface = true in atmosphere gdscript, and line 103 in the shader.

Hoimar commented 1 year ago

Thanks, looking good.

Could you please make sure to use the .gitignore with Godot presets? It looks like you missed that file and now git added all the usually ignored godot files to the commit.

Please update and push your commit again so I can check out the changes.

Hoimar commented 1 year ago

Okay this is looking good, I'll squash the commits together and merge. Thanks so much for the contribution!