Note: I fixed the ndc val in the water shader but the water level is a little screwy.. at first i just put an arbitrary value in to help offset it but i now realize the water level may not be at 0, so when the UVs get calculated for the gradient tex, its going to get offset..
Note: I fixed the ndc val in the water shader but the water level is a little screwy.. at first i just put an arbitrary value in to help offset it but i now realize the water level may not be at 0, so when the UVs get calculated for the gradient tex, its going to get offset..