Closed subzerohurley closed 11 months ago
Learned what the root issue is, making a separate ticket
Was wondering if you can change the MeshFilter from only excepting raw meshes to allowing the whole model package? Asking because as it stands, I'd like to be able to add an armature for dynamic bones so my item can wobble (As I've seen someone do it with a glizzy) i apologies if my terminology is wrong, I'm still very new to Unity and dont know the names yet. Of course if adding an Armature is possible atm I'd love to know!
You should be able to make more complexes prefabs while they have the proper components by following the templates But C# don't have the security of Udon from VRChat, you can execute any code in a custom script so I can't allow script importation I'm sorry I will maybe implement dynamic bones manually in the SDK in future
Was wondering if you can change the MeshFilter from only excepting raw meshes to allowing the whole model package? Asking because as it stands, I'd like to be able to add an armature for dynamic bones so my item can wobble (As I've seen someone do it with a glizzy) i apologies if my terminology is wrong, I'm still very new to Unity and dont know the names yet. Of course if adding an Armature is possible atm I'd love to know!