Open rainbow137 opened 10 months ago
Just like in the case.
@rainbow137 Yes, i had to place them manually You may be able to tweak the nav mesh controller to see if you can fix it automatically i don't recomment to place too much off mesh or nav mesh link, that may produce heavy lags if you place them everywhere
@rainbow137 Yes, i had to place them manually You may be able to tweak the nav mesh controller to see if you can fix it automatically i don't recomment to place too much off mesh or nav mesh link, that may produce heavy lags if you place them everywhere
Alright, I'll try setting it only on the main routes, perhaps it will significantly reduce the workload.
I found that the 'generate links' option in 'nav mesh surface' can automatically generate navigation paths. However, what troubles me is that, according to the official documentation, it seems to only support navigation in the same height, allowing jumping and descending, but not upward navigation (i.e., bidirectional navigation). It would be great if there is a way to retrieve the generated 'links' and modify them to enable bidirectional navigation.
是的,我不得不手动放置它们 您可以调整导航网格控制器,看看是否可以自动修复它 我不会重新评论放置太多的网格或导航网格链接,如果您将它们放在任何地方,这可能会产生严重的滞后
This is the official documentation. https://docs.unity.cn/cn/2022.3/Manual/nav-BuildingOffMeshLinksAutomatically.html
I have successfully resolved it! Although the method I used may seem a bit clumsy (directly modifying the bidirectional property of each link in the NavMesh data externally), it will certainly greatly facilitate the configuration of navigation paths.
Are all these "off mesh links" required to be set up manually? I can't imagine the workload involved, as I'm about to create a Minecraft map.