Open BoniatoRelleno opened 10 months ago
I forgot to ask if it is possible to change the height of the dropship items because they stay levitating in the air when you open the dropship, thanks again
Hello
-This is my moon navmesh:
-I don't know what options to change in lighting (I have never set up lights in unity). Is there an option to make the sun move faster so that it gets dark earlier? And some for the sun to finish moving in a lower position? Because once it gets dark the highest parts continue to be illuminated
-The ladder already works, you was right, I was missing the collider, ty
-I have another question, what are outsideAIpoints for?
-This is my moon navmesh:
-I don't know what options to change in lighting (I have never set up lights in unity). Is there an option to make the sun move faster so that it gets dark earlier? And some for the sun to finish moving in a lower position? Because once it gets dark the highest parts continue to be illuminated
-The ladder already works, you was right, I was missing the collider, ty
-I have another question, what are outsideAIpoints for?
For the lighting, as I said look in Environment/Lighting/Sun/SunAnimContainer
The AINodes are used to spawn monsters, objects, quicksand, etc OutsideAiPoints is a container
how can I change the behavior of the AInode to spawn quicksand? and do you know if it is possible to set a scrap in outside? For example, a gold bar in a specific position
how can I change the behavior of the AInode to spawn quicksand? and do you know if it is possible to set a scrap in outside? For example, a gold bar in a specific position
AINode is used for everything, you can't define it to spawn only quicksand and for the scrap outsides it's not possible, i though about it tho
so how can I put quicksand in specific positions like in experimentation or march?
so how can I put quicksand in specific positions like in experimentation or march?
oh i forgot they have manual quicksand in borders it's not implemented in SDK
-Manticoils break and fly in a stationary position forever, I saw that is a common issue and it happens in my moon too, do you know why?
https://github.com/HolographicWings/LethalSDK-Unity-Project/assets/131137341/68dc50e7-0634-43a9-b37e-2282683ab6df
-When the night comes the light continues being the same, how can I make it dark?
https://github.com/HolographicWings/LethalSDK-Unity-Project/assets/131137341/b1baa382-d7e9-45c2-813e-be8b24080c9b
https://github.com/HolographicWings/LethalSDK-Unity-Project/assets/131137341/42795df6-482c-4816-8c34-4d6dbc478681
-I can't get the ladder to work, I have placed the objects with the defaulteco material and added them to the script, what could I be missing?
https://github.com/HolographicWings/LethalSDK-Unity-Project/assets/131137341/5b373ce6-7f03-4773-abdd-172193fe01fc)
https://github.com/HolographicWings/LethalSDK-Unity-Project/assets/131137341/a7e9f005-4159-410b-8f15-033a5352390f
By the way, many thanks for create all of this, it's an amazing project! <3